// starts the game public void BeginGame() { Timer timer = new Timer(1); base.Add(timer); timer.SetTimer(0, .4f, delegate() { speedState = gameState.GamePlay; ableToReBegin = true; }); DrawCard(lSpitStack, lGameStack, 0f); DrawCard(rSpitStack, rGameStack, 0f); you.TurnOn(); opp.TurnOn(); }