コード例 #1
0
ファイル: ScreenManager.cs プロジェクト: jrutschke/project
 public ScreenManager(Game game = null, Bubble player = null)
     : base(game)
 {
     this.game = game;
     this.player = player;
     this.texManager = ((Spectrum)game).getTexManager();
     lifeTexture = texManager.getUITexture(SpectrumEnums.icons.life);
     splashScreenTexture = texManager.getSplashScreen(SpectrumEnums.splashScreen.start);
 }
コード例 #2
0
 //############ General ############//
 public MovementAndInputHandler(Game game, Bubble player)
 {
     this.player = player;
     currentKeyState = Keyboard.GetState();
     this.soundManager = ((Spectrum)game).soundManager;
     this.startDirection = Vector3.Backward;
     startDirection.Normalize();
     currentDirection = startDirection;
     currentUp = Vector3.Up;
     currentOrientation = SpectrumEnums.Orientation.posY;
     jumping = false;
 }
コード例 #3
0
ファイル: ModelManager.cs プロジェクト: jrutschke/project
        public void loadLevel(SpectrumEnums.Levels level)
        {
            currentLevel = level;
            Spectrum.lastPlayedLevel = level;
            models.Add(new SkySphere(skySphereModel, game, ((Spectrum)Game).camera, this));
            ((Spectrum)game).getCurrentActFromCurrentLevel();
            levelCreator.loadLevel(currentLevel);
            mapResolution = levelCreator.getCurrentMapResolution();
            ((Spectrum)game).getCurrentActFromCurrentLevel();
            ((Spectrum)game).soundManager.playMusic();
            Vector3 startPosition = levelCreator.getStartPosition();
            Vector3 startDirection = Vector3.Zero;
            Vector3 startUp = Vector3.Zero;
            enemies = levelCreator.getEnemies();
            countLevelInk();

            Vector3 dim = levelCreator.getCurrentMapResolution();
            OctTree octree = new OctTree(-2, -2, -2, (dim.Z * 2) + 2, (dim.Y * 2) + 2, (dim.X * 2) + 2);
            foreach(BasicCube cube in worldMap)
            {
                octree.Insert(cube);
            }

            foreach (Googoo enemy in enemies)
            {
                enemy.setAStar(worldMap, mapResolution);
                enemy.setOctTree(octree);
                enemy.InitializePathfinding();
            }

            player = new Bubble(bubbleModel, game, ((Spectrum)Game).camera, octree, startPosition, startDirection, startUp, worldMap, screenManager);
            player.setLives(levelCreator.getLivesInLevel());
            models.Add(player);
        }
コード例 #4
0
ファイル: PopUp.cs プロジェクト: jrutschke/project
        //================== Music Settings Bars =====================//
        public PopUp(Game game, ScreenManager screenManager, Bubble player, SpectrumEnums.popUpId style = SpectrumEnums.popUpId.custom, string headline = "", string text = "")
        {
            this.position = new Vector2(game.Window.ClientBounds.Width / 2f, game.Window.ClientBounds.Height / 2f);
            this.game = game;
            this.texManager = ((Spectrum)game).texManager;
            this.screenManager = screenManager;
            this.player = player;
            this.headlineFont = screenManager.modelManager.getHeadlineFont();
            this.textFont = screenManager.modelManager.getTextFont();
            this.buttonHandler = screenManager.modelManager.buttonHandler;

            popUpTexture = texManager.getUITexture(style);
            currentStyle = style;
            switch (style)
            {
                case SpectrumEnums.popUpId.custom:
                    this.headline = headline;
                    this.text = text;
                    break;
                case SpectrumEnums.popUpId.win:
                    this.headline = "Congratulations!";
                    this.text = "You beat the level! \n You can go on with the next level \nor play again.";
                    break;
                case SpectrumEnums.popUpId.lose:
                    this.headline = "Game over";
                    this.text = "You lose, try again!";
                    break;
            }
            origin = new Vector2(popUpTexture.Width / 2f, popUpTexture.Height / 2f);
            center = new Vector2(position.X + recPosition.Width / 2f, position.Y + recPosition.Height / 2f);
            recPosition = new Rectangle((int)position.X - (int)origin.X, (int)position.Y - (int)origin.Y, popUpTexture.Width, popUpTexture.Height);
            setButtons();
        }
コード例 #5
0
ファイル: ScreenManager.cs プロジェクト: jrutschke/project
 /*
  * Sets the player;
  */
 public void setPlayer(Bubble player)
 {
     this.player = player;
 }