public void AddChart(ChartStyle2D cs, DataSeriesSurface ds) { switch (ChartType) { case ChartTypeEnum.XYColor: cs.AddChartStyle2D(this); if (cs.IsColorBar && IsColormap) { cs.AddColorBar2D(cs, ds, this, ds.ZDataMin(), ds.ZDataMax()); } AddXYColor(cs, ds); break; case ChartTypeEnum.Contour: cs.AddChartStyle2D(this); if (cs.IsColorBar && IsColormap) { cs.AddColorBar2D(cs, ds, this, ds.ZDataMin(), ds.ZDataMax()); } AddContour(cs, ds); break; case ChartTypeEnum.FillContour: cs.AddChartStyle2D(this); if (cs.IsColorBar && IsColormap) { cs.AddColorBar2D(cs, ds, this, ds.ZDataMin(), ds.ZDataMax()); } AddXYColor(cs, ds); AddContour(cs, ds); break; case ChartTypeEnum.MeshContour3D: cs.AddChartStyle(); AddContour3D(cs, ds); AddMesh(cs, ds); break; case ChartTypeEnum.SurfaceContour3D: cs.AddChartStyle(); AddContour3D(cs, ds); AddSurface(cs, ds); break; case ChartTypeEnum.SurfaceFillContour3D: cs.AddChartStyle(); AddXYColor3D(cs, ds); AddContour3D(cs, ds); AddSurface(cs, ds); break; } }
private void AddXYColor(ChartStyle2D cs2d, DataSeriesSurface ds) { Point3D[,] pts = ds.PointArray; double zmin = ds.ZDataMin(); double zmax = ds.ZDataMax(); // Draw surface on the XY plane: if (!IsInterp) { for (int i = 0; i < pts.GetLength(0) - 1; i++) { for (int j = 0; j < pts.GetLength(1) - 1; j++) { plg = new Polygon(); plg.Stroke = ds.LineColor; plg.StrokeThickness = ds.LineThickness; plg.Fill = GetBrush(pts[i, j].Z, zmin, zmax); if (IsLineColorMatch) { plg.Stroke = GetBrush(pts[i, j].Z, zmin, zmax); } plg.Points.Add(cs2d.NormalizePoint(new Point(pts[i, j].X, pts[i, j].Y))); plg.Points.Add(cs2d.NormalizePoint(new Point(pts[i, j + 1].X, pts[i, j + 1].Y))); plg.Points.Add(cs2d.NormalizePoint(new Point(pts[i + 1, j + 1].X, pts[i + 1, j + 1].Y))); plg.Points.Add(cs2d.NormalizePoint(new Point(pts[i + 1, j].X, pts[i + 1, j].Y))); cs2d.Chart2dCanvas.Children.Add(plg); } } } else if (IsInterp) { for (int i = 0; i < pts.GetLength(0) - 1; i++) { for (int j = 0; j < pts.GetLength(1) - 1; j++) { Point3D[] points = new Point3D[4]; points[0] = pts[i, j]; points[1] = pts[i, j + 1]; points[2] = pts[i + 1, j + 1]; points[3] = pts[i + 1, j]; Interp2D(cs2d, points, zmin, zmax); plg = new Polygon(); plg.Stroke = ds.LineColor; if (IsLineColorMatch) { plg.Stroke = GetBrush(pts[i, j].Z, zmin, zmax); } plg.StrokeThickness = ds.LineThickness; plg.Fill = Brushes.Transparent; plg.Points.Add(cs2d.NormalizePoint(new Point(pts[i, j].X, pts[i, j].Y))); plg.Points.Add(cs2d.NormalizePoint(new Point(pts[i, j + 1].X, pts[i, j + 1].Y))); plg.Points.Add(cs2d.NormalizePoint(new Point(pts[i + 1, j + 1].X, pts[i + 1, j + 1].Y))); plg.Points.Add(cs2d.NormalizePoint(new Point(pts[i + 1, j].X, pts[i + 1, j].Y))); cs2d.Chart2dCanvas.Children.Add(plg); } } } }
private void AddXYColor3D(ChartStyle cs, DataSeriesSurface ds) { Point3D[,] pts = ds.PointArray; Point3D[,] pts1 = new Point3D[pts.GetLength(0), pts.GetLength(1)]; Matrix3D m = Utility.AzimuthElevation(cs.Elevation, cs.Azimuth); Polygon plg = new Polygon(); // Find the minumum and maximum z values: double zmin = ds.ZDataMin(); double zmax = ds.ZDataMax(); // Perform transformation on points: for (int i = 0; i < pts.GetLength(0); i++) { for (int j = 0; j < pts.GetLength(1); j++) { // Make a deep copy the points array: pts1[i, j] = new Point3D(pts[i, j].X, pts[i, j].Y, cs.Zmin); pts1[i, j] = cs.Normalize3D(m, pts1[i, j]); } } // Draw surface on the XY plane: for (int i = 0; i < pts.GetLength(0) - 1; i++) { for (int j = 0; j < pts.GetLength(1) - 1; j++) { plg = new Polygon(); plg.Points.Add(new Point(pts1[i, j].X, pts1[i, j].Y)); plg.Points.Add(new Point(pts1[i, j + 1].X, pts1[i, j + 1].Y)); plg.Points.Add(new Point(pts1[i + 1, j + 1].X, pts1[i + 1, j + 1].Y)); plg.Points.Add(new Point(pts1[i + 1, j].X, pts1[i + 1, j].Y)); plg.StrokeThickness = ds.LineThickness; plg.Fill = GetBrush(pts[i, j].Z, zmin, zmax); plg.Stroke = GetBrush(pts[i, j].Z, zmin, zmax); cs.ChartCanvas.Children.Add(plg); } } }
public void AddSurface(ChartStyle cs, DataSeriesSurface ds) { Matrix3D m = Utility.AzimuthElevation(cs.Elevation, cs.Azimuth); Polygon plg = new Polygon(); Point3D[,] pts = ds.PointArray; Point3D[,] pts1 = new Point3D[pts.GetLength(0), pts.GetLength(1)]; //double[,] zValues = new double[pts.GetLength(0), pts.GetLength(1)]; double zmin = ds.ZDataMin(); double zmax = ds.ZDataMax(); for (int i = 0; i < pts.GetLength(0); i++) { for (int j = 0; j < pts.GetLength(1); j++) { //zValues[i, j] = pts[i, j].Z; pts1[i, j] = pts[i, j]; pts[i, j] = cs.Normalize3D(m, pts[i, j]); } } // Draw surface chart: if (!IsInterp) { for (int i = 0; i < pts.GetLength(0) - 1; i++) { int ii = i; if (cs.Elevation >= 0) { ii = i; if (cs.Azimuth >= -180 && cs.Azimuth < 0) { ii = pts.GetLength(0) - 2 - i; } } else { ii = pts.GetLength(0) - 2 - i; if (cs.Azimuth >= -180 && cs.Azimuth < 0) { ii = i; } } for (int j = 0; j < pts.GetLength(1) - 1; j++) { int jj = j; if (cs.Elevation < 0) { jj = pts.GetLength(1) - 2 - j; } plg = new Polygon(); plg.Points.Add(new Point(pts[ii, jj].X, pts[ii, jj].Y)); plg.Points.Add(new Point(pts[ii, jj + 1].X, pts[ii, jj + 1].Y)); plg.Points.Add(new Point(pts[ii + 1, jj + 1].X, pts[ii + 1, jj + 1].Y)); plg.Points.Add(new Point(pts[ii + 1, jj].X, pts[ii + 1, jj].Y)); plg.StrokeThickness = ds.LineThickness; plg.Stroke = ds.LineColor; plg.Fill = GetBrush(pts1[ii, jj].Z, zmin, zmax); cs.ChartCanvas.Children.Add(plg); } } if (cs.IsColorBar && IsColormap) { AddColorBar(cs, ds, zmin, zmax); } } else if (IsInterp) { for (int i = 0; i < pts.GetLength(0) - 1; i++) { int ii = i; if (cs.Elevation >= 0) { ii = i; if (cs.Azimuth >= -180 && cs.Azimuth < 0) { ii = pts.GetLength(0) - 2 - i; } } else { ii = pts.GetLength(0) - 2 - i; if (cs.Azimuth >= -180 && cs.Azimuth < 0) { ii = i; } } for (int j = 0; j < pts.GetLength(1) - 1; j++) { int jj = j; if (cs.Elevation < 0) { jj = pts.GetLength(1) - 2 - j; } Point3D[] points = new Point3D[4]; points[0] = pts1[ii, j]; points[1] = pts1[ii, j + 1]; points[2] = pts1[ii + 1, j + 1]; points[3] = pts1[ii + 1, j]; Interp(cs, m, points, zmin, zmax); plg = new Polygon(); plg.Stroke = ds.LineColor; plg.Points.Add(new Point(pts[ii, j].X, pts[ii, j].Y)); plg.Points.Add(new Point(pts[ii, j + 1].X, pts[ii, j + 1].Y)); plg.Points.Add(new Point(pts[ii + 1, j + 1].X, pts[ii + 1, j + 1].Y)); plg.Points.Add(new Point(pts[ii + 1, j].X, pts[ii + 1, j].Y)); cs.ChartCanvas.Children.Add(plg); } } } if (cs.IsColorBar && IsColormap) { AddColorBar(cs, ds, zmin, zmax); } }
private void AddWaterfall(ChartStyle cs, DataSeriesSurface ds) { Matrix3D m = Utility.AzimuthElevation(cs.Elevation, cs.Azimuth); Polygon plg = new Polygon(); Point3D[,] pts = ds.PointArray; Point3D[] pt3 = new Point3D[pts.GetLength(0) + 2]; double[] zValues = new double[pts.Length]; Point[] pta = new Point[pts.GetLength(0) + 2]; double zmin = ds.ZDataMin(); double zmax = ds.ZDataMax(); for (int j = 0; j < pts.GetLength(1); j++) { int jj = j; if (cs.Elevation >= 0) { if (cs.Azimuth >= -90 && cs.Azimuth < 90) { jj = pts.GetLength(1) - 1 - j; } } else if (cs.Elevation < 0) { jj = pts.GetLength(1) - 1 - j; if (cs.Azimuth >= -90 && cs.Azimuth < 90) { jj = j; } } for (int i = 0; i < pts.GetLength(0); i++) { pt3[i + 1] = pts[i, jj]; if (i == 0) { pt3[0] = new Point3D(pt3[i + 1].X, pt3[i + 1].Y, cs.Zmin); } if (i == pts.GetLength(0) - 1) { pt3[pts.GetLength(0) + 1] = new Point3D(pt3[i + 1].X, pt3[i + 1].Y, cs.Zmin); } } plg = new Polygon(); for (int i = 0; i < pt3.Length; i++) { zValues[i] = pt3[i].Z; pt3[i] = cs.Normalize3D(m, pt3[i]); pta[i] = new Point(pt3[i].X, pt3[i].Y); plg.Points.Add(new Point(pt3[i].X, pt3[i].Y)); } plg.Stroke = Brushes.Transparent; plg.StrokeThickness = ds.LineThickness; plg.Fill = Brushes.White; cs.ChartCanvas.Children.Add(plg); for (int i = 1; i < pt3.Length; i++) { Line line = new Line(); line.Stroke = Brushes.Black; line.StrokeThickness = ds.LineThickness; if (IsColormap) { if (i < pt3.Length - 1) { line.Stroke = GetBrush(zValues[i], zmin, zmax); } else { line.Stroke = GetBrush(zValues[i - 1], zmin, zmax); } } line.X1 = pta[i - 1].X; line.Y1 = pta[i - 1].Y; line.X2 = pta[i].X; line.Y2 = pta[i].Y; cs.ChartCanvas.Children.Add(line); } } if (cs.IsColorBar && IsColormap) { AddColorBar(cs, ds, zmin, zmax); } }
private void AddMeshZ(ChartStyle cs, DataSeriesSurface ds) { Matrix3D m = Utility.AzimuthElevation(cs.Elevation, cs.Azimuth); Polygon plg = new Polygon(); Point3D[,] pts = ds.PointArray; Point3D[,] pts1 = new Point3D[pts.GetLength(0), pts.GetLength(1)]; double[,] zValues = new double[pts.GetLength(0), pts.GetLength(1)]; double zmin = ds.ZDataMin(); double zmax = ds.ZDataMax(); for (int i = 0; i < pts.GetLength(0); i++) { for (int j = 0; j < pts.GetLength(1); j++) { zValues[i, j] = pts[i, j].Z; pts1[i, j] = new Point3D(pts[i, j].X, pts[i, j].Y, pts[i, j].Z); pts[i, j] = cs.Normalize3D(m, pts[i, j]); } } // Draw mesh using the z-order method: for (int i = 0; i < pts.GetLength(0) - 1; i++) { int ii = i; if (cs.Elevation >= 0) { ii = i; if (cs.Azimuth >= -180 && cs.Azimuth < 0) { ii = pts.GetLength(0) - 2 - i; } } else { ii = pts.GetLength(0) - 2 - i; if (cs.Azimuth >= -180 && cs.Azimuth < 0) { ii = i; } } for (int j = 0; j < pts.GetLength(1) - 1; j++) { int jj = j; if (cs.Elevation < 0) { jj = pts.GetLength(1) - 2 - j; } plg = new Polygon(); plg.Points.Add(new Point(pts[ii, jj].X, pts[ii, jj].Y)); plg.Points.Add(new Point(pts[ii, jj + 1].X, pts[ii, jj + 1].Y)); plg.Points.Add(new Point(pts[ii + 1, jj + 1].X, pts[ii + 1, jj + 1].Y)); plg.Points.Add(new Point(pts[ii + 1, jj].X, pts[ii + 1, jj].Y)); plg.Stroke = Brushes.Black; plg.StrokeThickness = ds.LineThickness; plg.Fill = Brushes.White; if (!IsHiddenLine) { plg.Fill = Brushes.Transparent; } if (IsColormap) { plg.Stroke = GetBrush(zValues[ii, jj], zmin, zmax); } cs.ChartCanvas.Children.Add(plg); } } //Draw curtain lines: Point3D[] pta = new Point3D[4]; for (int i = 0; i < pts1.GetLength(0); i++) { int jj = pts1.GetLength(0) - 1; if (cs.Elevation >= 0) { if (cs.Azimuth >= -90 && cs.Azimuth <= 90) { jj = 0; } } else if (cs.Elevation < 0) { jj = 0; if (cs.Azimuth >= -90 && cs.Azimuth <= 90) { jj = pts1.GetLength(0) - 1; } } if (i < pts1.GetLength(0) - 1) { pta[0] = new Point3D(pts1[i, jj].X, pts1[i, jj].Y, pts1[i, jj].Z); pta[1] = new Point3D(pts1[i + 1, jj].X, pts1[i + 1, jj].Y, pts1[i + 1, jj].Z); pta[2] = new Point3D(pts1[i + 1, jj].X, pts1[i + 1, jj].Y, cs.Zmin); pta[3] = new Point3D(pts1[i, jj].X, pts1[i, jj].Y, cs.Zmin); for (int k = 0; k < 4; k++) { pta[k] = cs.Normalize3D(m, pta[k]); } plg = new Polygon(); plg.Stroke = Brushes.Black; plg.StrokeThickness = ds.LineThickness; plg.Fill = Brushes.White; plg.Points.Add(new Point(pta[0].X, pta[0].Y)); plg.Points.Add(new Point(pta[1].X, pta[1].Y)); plg.Points.Add(new Point(pta[2].X, pta[2].Y)); plg.Points.Add(new Point(pta[3].X, pta[3].Y)); if (!IsHiddenLine) { plg.Fill = Brushes.Transparent; } if (IsColormap) { plg.Stroke = GetBrush(pts1[i, jj].Z, zmin, zmax); } cs.ChartCanvas.Children.Add(plg); } } for (int j = 0; j < pts1.GetLength(1); j++) { int ii = 0; if (cs.Elevation >= 0) { if (cs.Azimuth >= 0 && cs.Azimuth <= 180) { ii = pts1.GetLength(1) - 1; } } else if (cs.Elevation < 0) { if (cs.Azimuth >= -180 && cs.Azimuth <= 0) { ii = pts1.GetLength(1) - 1; } } if (j < pts1.GetLength(1) - 1) { pta[0] = new Point3D(pts1[ii, j].X, pts1[ii, j].Y, pts1[ii, j].Z); pta[1] = new Point3D(pts1[ii, j + 1].X, pts1[ii, j + 1].Y, pts1[ii, j + 1].Z); pta[2] = new Point3D(pts1[ii, j + 1].X, pts1[ii, j + 1].Y, cs.Zmin); pta[3] = new Point3D(pts1[ii, j].X, pts1[ii, j].Y, cs.Zmin); for (int k = 0; k < 4; k++) { pta[k] = cs.Normalize3D(m, pta[k]); } plg = new Polygon(); plg.Stroke = Brushes.Black; plg.StrokeThickness = ds.LineThickness; plg.Fill = Brushes.White; plg.Points.Add(new Point(pta[0].X, pta[0].Y)); plg.Points.Add(new Point(pta[1].X, pta[1].Y)); plg.Points.Add(new Point(pta[2].X, pta[2].Y)); plg.Points.Add(new Point(pta[3].X, pta[3].Y)); if (!IsHiddenLine) { plg.Fill = Brushes.Transparent; } if (IsColormap) { plg.Stroke = GetBrush(pts1[ii, j].Z, zmin, zmax); } cs.ChartCanvas.Children.Add(plg); } } if (cs.IsColorBar && IsColormap) { AddColorBar(cs, ds, zmin, zmax); } }
public void AddMesh(ChartStyle cs, DataSeriesSurface ds) { Matrix3D m = Utility.AzimuthElevation(cs.Elevation, cs.Azimuth); Polygon plg = new Polygon(); Point3D[,] pts = ds.PointArray; double[,] zValues = new double[pts.GetLength(0), pts.GetLength(1)]; double zmin = ds.ZDataMin(); double zmax = ds.ZDataMax(); for (int i = 0; i < pts.GetLength(0); i++) { for (int j = 0; j < pts.GetLength(1); j++) { zValues[i, j] = pts[i, j].Z; pts[i, j] = cs.Normalize3D(m, pts[i, j]); } } // Draw mesh chart: for (int i = 0; i < pts.GetLength(0) - 1; i++) { int ii = i; if (cs.Elevation >= 0) { ii = i; if (cs.Azimuth >= -180 && cs.Azimuth < 0) { ii = pts.GetLength(0) - 2 - i; } } else { ii = pts.GetLength(0) - 2 - i; if (cs.Azimuth >= -180 && cs.Azimuth < 0) { ii = i; } } for (int j = 0; j < pts.GetLength(1) - 1; j++) { int jj = j; if (cs.Elevation < 0) { jj = pts.GetLength(1) - 2 - j; } plg = new Polygon(); plg.Points.Add(new Point(pts[ii, jj].X, pts[ii, jj].Y)); plg.Points.Add(new Point(pts[ii, jj + 1].X, pts[ii, jj + 1].Y)); plg.Points.Add(new Point(pts[ii + 1, jj + 1].X, pts[ii + 1, jj + 1].Y)); plg.Points.Add(new Point(pts[ii + 1, jj].X, pts[ii + 1, jj].Y)); plg.Stroke = Brushes.Black; plg.StrokeThickness = ds.LineThickness; plg.Fill = Brushes.White; if (!IsHiddenLine) { plg.Fill = Brushes.Transparent; } if (IsColormap) { plg.Stroke = GetBrush(zValues[ii, jj], zmin, zmax); } cs.ChartCanvas.Children.Add(plg); } } if (cs.IsColorBar && IsColormap) { AddColorBar(cs, ds, zmin, zmax); } }
private void AddContour3D(ChartStyle cs, DataSeriesSurface ds) { Point3D[] pta = new Point3D[2]; Point3D[,] pts = ds.PointArray; Matrix3D m = Utility.AzimuthElevation(cs.Elevation, cs.Azimuth); SolidColorBrush brush = Brushes.Black; // Find the minumum and maximum z values: double zmin = ds.ZDataMin(); double zmax = ds.ZDataMax(); double[] zlevels = new Double[NumberContours]; for (int i = 0; i < NumberContours; i++) { zlevels[i] = zmin + i * (zmax - zmin) / (NumberContours - 1); } int i0, i1, i2, j0, j1, j2; double zratio = 1; // Draw contour on the XY plane: for (int i = 0; i < pts.GetLength(0) - 1; i++) { for (int j = 0; j < pts.GetLength(1) - 1; j++) { if (IsColormap && ChartType != ChartTypeEnum.FillContour) { brush = GetBrush(pts[i, j].Z, zmin, zmax); } for (int k = 0; k < numberContours; k++) { // Left triangle: i0 = i; j0 = j; i1 = i; j1 = j + 1; i2 = i + 1; j2 = j + 1; if ((zlevels[k] >= pts[i0, j0].Z && zlevels[k] < pts[i1, j1].Z || zlevels[k] < pts[i0, j0].Z && zlevels[k] >= pts[i1, j1].Z) && (zlevels[k] >= pts[i1, j1].Z && zlevels[k] < pts[i2, j2].Z || zlevels[k] < pts[i1, j1].Z && zlevels[k] >= pts[i2, j2].Z)) { zratio = (zlevels[k] - pts[i0, j0].Z) / (pts[i1, j1].Z - pts[i0, j0].Z); pta[0] = new Point3D(pts[i0, j0].X, (1 - zratio) * pts[i0, j0].Y + zratio * pts[i1, j1].Y, cs.Zmin); zratio = (zlevels[k] - pts[i1, j1].Z) / (pts[i2, j2].Z - pts[i1, j1].Z); pta[1] = new Point3D((1 - zratio) * pts[i1, j1].X + zratio * pts[i2, j2].X, pts[i1, j1].Y, cs.Zmin); pta[0] = cs.Normalize3D(m, pta[0]); pta[1] = cs.Normalize3D(m, pta[1]); DrawLine3D(cs, ds, brush, new Point(pta[0].X, pta[0].Y), new Point(pta[1].X, pta[1].Y)); } else if ((zlevels[k] >= pts[i0, j0].Z && zlevels[k] < pts[i2, j2].Z || zlevels[k] < pts[i0, j0].Z && zlevels[k] >= pts[i2, j2].Z) && (zlevels[k] >= pts[i1, j1].Z && zlevels[k] < pts[i2, j2].Z || zlevels[k] < pts[i1, j1].Z && zlevels[k] >= pts[i2, j2].Z)) { zratio = (zlevels[k] - pts[i0, j0].Z) / (pts[i2, j2].Z - pts[i0, j0].Z); pta[0] = new Point3D((1 - zratio) * pts[i0, j0].X + zratio * pts[i2, j2].X, (1 - zratio) * pts[i0, j0].Y + zratio * pts[i2, j2].Y, cs.Zmin); zratio = (zlevels[k] - pts[i1, j1].Z) / (pts[i2, j2].Z - pts[i1, j1].Z); pta[1] = new Point3D((1 - zratio) * pts[i1, j1].X + zratio * pts[i2, j2].X, pts[i1, j1].Y, cs.Zmin); pta[0] = cs.Normalize3D(m, pta[0]); pta[1] = cs.Normalize3D(m, pta[1]); DrawLine3D(cs, ds, brush, new Point(pta[0].X, pta[0].Y), new Point(pta[1].X, pta[1].Y)); } else if ((zlevels[k] >= pts[i0, j0].Z && zlevels[k] < pts[i1, j1].Z || zlevels[k] < pts[i0, j0].Z && zlevels[k] >= pts[i1, j1].Z) && (zlevels[k] >= pts[i0, j0].Z && zlevels[k] < pts[i2, j2].Z || zlevels[k] < pts[i0, j0].Z && zlevels[k] >= pts[i2, j2].Z)) { zratio = (zlevels[k] - pts[i0, j0].Z) / (pts[i1, j1].Z - pts[i0, j0].Z); pta[0] = new Point3D(pts[i0, j0].X, (1 - zratio) * pts[i0, j0].Y + zratio * pts[i1, j1].Y, cs.Zmin); zratio = (zlevels[k] - pts[i0, j0].Z) / (pts[i2, j2].Z - pts[i0, j0].Z); pta[1] = new Point3D(pts[i0, j0].X * (1 - zratio) + pts[i2, j2].X * zratio, pts[i0, j0].Y * (1 - zratio) + pts[i2, j2].Y * zratio, cs.Zmin); pta[0] = cs.Normalize3D(m, pta[0]); pta[1] = cs.Normalize3D(m, pta[1]); DrawLine3D(cs, ds, brush, new Point(pta[0].X, pta[0].Y), new Point(pta[1].X, pta[1].Y)); } // right triangle: i0 = i; j0 = j; i1 = i + 1; j1 = j; i2 = i + 1; j2 = j + 1; if ((zlevels[k] >= pts[i0, j0].Z && zlevels[k] < pts[i1, j1].Z || zlevels[k] < pts[i0, j0].Z && zlevels[k] >= pts[i1, j1].Z) && (zlevels[k] >= pts[i1, j1].Z && zlevels[k] < pts[i2, j2].Z || zlevels[k] < pts[i1, j1].Z && zlevels[k] >= pts[i2, j2].Z)) { zratio = (zlevels[k] - pts[i0, j0].Z) / (pts[i1, j1].Z - pts[i0, j0].Z); pta[0] = new Point3D(pts[i0, j0].X * (1 - zratio) + pts[i1, j1].X * zratio, pts[i0, j0].Y, cs.Zmin); zratio = (zlevels[k] - pts[i1, j1].Z) / (pts[i2, j2].Z - pts[i1, j1].Z); pta[1] = new Point3D(pts[i1, j1].X, pts[i1, j1].Y * (1 - zratio) + pts[i2, j2].Y * zratio, cs.Zmin); pta[0] = cs.Normalize3D(m, pta[0]); pta[1] = cs.Normalize3D(m, pta[1]); DrawLine3D(cs, ds, brush, new Point(pta[0].X, pta[0].Y), new Point(pta[1].X, pta[1].Y)); } else if ((zlevels[k] >= pts[i0, j0].Z && zlevels[k] < pts[i2, j2].Z || zlevels[k] < pts[i0, j0].Z && zlevels[k] >= pts[i2, j2].Z) && (zlevels[k] >= pts[i1, j1].Z && zlevels[k] < pts[i2, j2].Z || zlevels[k] < pts[i1, j1].Z && zlevels[k] >= pts[i2, j2].Z)) { zratio = (zlevels[k] - pts[i0, j0].Z) / (pts[i2, j2].Z - pts[i0, j0].Z); pta[0] = new Point3D(pts[i0, j0].X * (1 - zratio) + pts[i2, j2].X * zratio, pts[i0, j0].Y * (1 - zratio) + pts[i2, j2].Y * zratio, cs.Zmin); zratio = (zlevels[k] - pts[i1, j1].Z) / (pts[i2, j2].Z - pts[i1, j1].Z); pta[1] = new Point3D(pts[i1, j1].X, pts[i1, j1].Y * (1 - zratio) + pts[i2, j2].Y * zratio, cs.Zmin); pta[0] = cs.Normalize3D(m, pta[0]); pta[1] = cs.Normalize3D(m, pta[1]); DrawLine3D(cs, ds, brush, new Point(pta[0].X, pta[0].Y), new Point(pta[1].X, pta[1].Y)); } else if ((zlevels[k] >= pts[i0, j0].Z && zlevels[k] < pts[i1, j1].Z || zlevels[k] < pts[i0, j0].Z && zlevels[k] >= pts[i1, j1].Z) && (zlevels[k] >= pts[i0, j0].Z && zlevels[k] < pts[i2, j2].Z || zlevels[k] < pts[i0, j0].Z && zlevels[k] >= pts[i2, j2].Z)) { zratio = (zlevels[k] - pts[i0, j0].Z) / (pts[i1, j1].Z - pts[i0, j0].Z); pta[0] = new Point3D(pts[i0, j0].X * (1 - zratio) + pts[i1, j1].X * zratio, pts[i0, j0].Y, cs.Zmin); zratio = (zlevels[k] - pts[i0, j0].Z) / (pts[i2, j2].Z - pts[i0, j0].Z); pta[1] = new Point3D(pts[i0, j0].X * (1 - zratio) + pts[i2, j2].X * zratio, pts[i0, j0].Y * (1 - zratio) + pts[i2, j2].Y * zratio, cs.Zmin); pta[0] = cs.Normalize3D(m, pta[0]); pta[1] = cs.Normalize3D(m, pta[1]); DrawLine3D(cs, ds, brush, new Point(pta[0].X, pta[0].Y), new Point(pta[1].X, pta[1].Y)); } } } } }
private void AddContour(ChartStyle2D cs2d, DataSeriesSurface ds) { Point[] pta = new Point[2]; SolidColorBrush brush = Brushes.Black; Line line = new Line(); Point3D[,] pts = ds.PointArray; double zmin = ds.ZDataMin(); double zmax = ds.ZDataMax(); double[] zlevels = new double[NumberContours]; for (int i = 0; i < NumberContours; i++) { zlevels[i] = zmin + i * (zmax - zmin) / (NumberContours - 1); } int i0, i1, i2, j0, j1, j2; double zratio = 1; // Draw contour on the XY plane: for (int i = 0; i < pts.GetLength(0) - 1; i++) { for (int j = 0; j < pts.GetLength(1) - 1; j++) { if (IsColormap && ChartType != ChartTypeEnum.FillContour) { brush = GetBrush(pts[i, j].Z, zmin, zmax); } for (int k = 0; k < NumberContours; k++) { // Left triangle: i0 = i; j0 = j; i1 = i; j1 = j + 1; i2 = i + 1; j2 = j + 1; if ((zlevels[k] >= pts[i0, j0].Z && zlevels[k] < pts[i1, j1].Z || zlevels[k] < pts[i0, j0].Z && zlevels[k] >= pts[i1, j1].Z) && (zlevels[k] >= pts[i1, j1].Z && zlevels[k] < pts[i2, j2].Z || zlevels[k] < pts[i1, j1].Z && zlevels[k] >= pts[i2, j2].Z)) { zratio = (zlevels[k] - pts[i0, j0].Z) / (pts[i1, j1].Z - pts[i0, j0].Z); pta[0] = cs2d.NormalizePoint(new Point(pts[i0, j0].X, (1 - zratio) * pts[i0, j0].Y + zratio * pts[i1, j1].Y)); zratio = (zlevels[k] - pts[i1, j1].Z) / (pts[i2, j2].Z - pts[i1, j1].Z); pta[1] = cs2d.NormalizePoint(new Point((1 - zratio) * pts[i1, j1].X + zratio * pts[i2, j2].X, pts[i1, j1].Y)); DrawLine(cs2d, ds, brush, pta[0], pta[1]); } else if ((zlevels[k] >= pts[i0, j0].Z && zlevels[k] < pts[i2, j2].Z || zlevels[k] < pts[i0, j0].Z && zlevels[k] >= pts[i2, j2].Z) && (zlevels[k] >= pts[i1, j1].Z && zlevels[k] < pts[i2, j2].Z || zlevels[k] < pts[i1, j1].Z && zlevels[k] >= pts[i2, j2].Z)) { zratio = (zlevels[k] - pts[i0, j0].Z) / (pts[i2, j2].Z - pts[i0, j0].Z); pta[0] = cs2d.NormalizePoint(new Point((1 - zratio) * pts[i0, j0].X + zratio * pts[i2, j2].X, (1 - zratio) * pts[i0, j0].Y + zratio * pts[i2, j2].Y)); zratio = (zlevels[k] - pts[i1, j1].Z) / (pts[i2, j2].Z - pts[i1, j1].Z); pta[1] = cs2d.NormalizePoint(new Point((1 - zratio) * pts[i1, j1].X + zratio * pts[i2, j2].X, pts[i1, j1].Y)); DrawLine(cs2d, ds, brush, pta[0], pta[1]); } else if ((zlevels[k] >= pts[i0, j0].Z && zlevels[k] < pts[i1, j1].Z || zlevels[k] < pts[i0, j0].Z && zlevels[k] >= pts[i1, j1].Z) && (zlevels[k] >= pts[i0, j0].Z && zlevels[k] < pts[i2, j2].Z || zlevels[k] < pts[i0, j0].Z && zlevels[k] >= pts[i2, j2].Z)) { zratio = (zlevels[k] - pts[i0, j0].Z) / (pts[i1, j1].Z - pts[i0, j0].Z); pta[0] = cs2d.NormalizePoint(new Point(pts[i0, j0].X, (1 - zratio) * pts[i0, j0].Y + zratio * pts[i1, j1].Y)); zratio = (zlevels[k] - pts[i0, j0].Z) / (pts[i2, j2].Z - pts[i0, j0].Z); pta[1] = cs2d.NormalizePoint(new Point(pts[i0, j0].X * (1 - zratio) + pts[i2, j2].X * zratio, pts[i0, j0].Y * (1 - zratio) + pts[i2, j2].Y * zratio)); DrawLine(cs2d, ds, brush, pta[0], pta[1]); } // right triangle: i0 = i; j0 = j; i1 = i + 1; j1 = j; i2 = i + 1; j2 = j + 1; if ((zlevels[k] >= pts[i0, j0].Z && zlevels[k] < pts[i1, j1].Z || zlevels[k] < pts[i0, j0].Z && zlevels[k] >= pts[i1, j1].Z) && (zlevels[k] >= pts[i1, j1].Z && zlevels[k] < pts[i2, j2].Z || zlevels[k] < pts[i1, j1].Z && zlevels[k] >= pts[i2, j2].Z)) { zratio = (zlevels[k] - pts[i0, j0].Z) / (pts[i1, j1].Z - pts[i0, j0].Z); pta[0] = cs2d.NormalizePoint(new Point(pts[i0, j0].X * (1 - zratio) + pts[i1, j1].X * zratio, pts[i0, j0].Y)); zratio = (zlevels[k] - pts[i1, j1].Z) / (pts[i2, j2].Z - pts[i1, j1].Z); pta[1] = cs2d.NormalizePoint(new Point(pts[i1, j1].X, pts[i1, j1].Y * (1 - zratio) + pts[i2, j2].Y * zratio)); DrawLine(cs2d, ds, brush, pta[0], pta[1]); } else if ((zlevels[k] >= pts[i0, j0].Z && zlevels[k] < pts[i2, j2].Z || zlevels[k] < pts[i0, j0].Z && zlevels[k] >= pts[i2, j2].Z) && (zlevels[k] >= pts[i1, j1].Z && zlevels[k] < pts[i2, j2].Z || zlevels[k] < pts[i1, j1].Z && zlevels[k] >= pts[i2, j2].Z)) { zratio = (zlevels[k] - pts[i0, j0].Z) / (pts[i2, j2].Z - pts[i0, j0].Z); pta[0] = cs2d.NormalizePoint(new Point(pts[i0, j0].X * (1 - zratio) + pts[i2, j2].X * zratio, pts[i0, j0].Y * (1 - zratio) + pts[i2, j2].Y * zratio)); zratio = (zlevels[k] - pts[i1, j1].Z) / (pts[i2, j2].Z - pts[i1, j1].Z); pta[1] = cs2d.NormalizePoint(new Point(pts[i1, j1].X, pts[i1, j1].Y * (1 - zratio) + pts[i2, j2].Y * zratio)); DrawLine(cs2d, ds, brush, pta[0], pta[1]); } else if ((zlevels[k] >= pts[i0, j0].Z && zlevels[k] < pts[i1, j1].Z || zlevels[k] < pts[i0, j0].Z && zlevels[k] >= pts[i1, j1].Z) && (zlevels[k] >= pts[i0, j0].Z && zlevels[k] < pts[i2, j2].Z || zlevels[k] < pts[i0, j0].Z && zlevels[k] >= pts[i2, j2].Z)) { zratio = (zlevels[k] - pts[i0, j0].Z) / (pts[i1, j1].Z - pts[i0, j0].Z); pta[0] = cs2d.NormalizePoint(new Point(pts[i0, j0].X * (1 - zratio) + pts[i1, j1].X * zratio, pts[i0, j0].Y)); zratio = (zlevels[k] - pts[i0, j0].Z) / (pts[i2, j2].Z - pts[i0, j0].Z); pta[1] = cs2d.NormalizePoint(new Point(pts[i0, j0].X * (1 - zratio) + pts[i2, j2].X * zratio, pts[i0, j0].Y * (1 - zratio) + pts[i2, j2].Y * zratio)); DrawLine(cs2d, ds, brush, pta[0], pta[1]); } } } } }