public void Roll() { if (!Locked) { this.Value = Rand.GetByte(); } }
public Die() { this.Value = Rand.GetByte(); }
public Die(byte position) { this.Value = Rand.GetByte(); Position = position; }
public void Roll() { if (!Locked) { this.Value = Rand.GetByte(); } }
public Die() { this.Value = Rand.GetByte(); }
public Die(byte position) { this.Value = Rand.GetByte(); Position = position; }