private void Update() { // var f = spawningSpeedCurve.Evaluate(spawnersManager.CurrentSpawned / (float) spawnersManager.TotalPool); // f = Mathf.Clamp(f, 0, 1); // timer -= Time.deltaTime * respawnSpeed * f; if (timer > 0) { return; } timer = baseRespawnTime; spawnersManager.SpawnMany(1); }
private void OnEclipseStart_Listener(object o) { // TODO: some Fadein effect?? spawnersManager.SpawnMany(RandomAmountToSpawn); }