/// <summary> /// Returns the union of a and b. /// </summary> /// <param name="a"></param> /// <param name="b"></param> /// <returns></returns> public static Intervald Union(Intervald a, Intervald b) { a.Include(b.A); a.Include(b.B); return(a); }
/// <summary> /// /// </summary> /// <param name="point"></param> public void Include(Vector3d point) { X.Include(point.X); Y.Include(point.Y); Z.Include(point.Z); }