/// <summary> /// /// </summary> /// <typeparam name="TV"></typeparam> /// <typeparam name="TE"></typeparam> /// <typeparam name="TF"></typeparam> /// <param name="mesh"></param> /// <param name="target"></param> /// <param name="features"></param> /// <param name="tolerance"></param> /// <returns></returns> public static Solver Create <TV, TE, TF>(HeMeshBase <TV, TE, TF> mesh, MeshFeature target, IEnumerable <IFeature> features, double tolerance = 1.0e-4) where TV : HeMeshBase <TV, TE, TF> .Vertex, IVertex3d where TE : HeMeshBase <TV, TE, TF> .Halfedge where TF : HeMeshBase <TV, TE, TF> .Face { var copy = HeMesh.Factory.CreateCopy(mesh, (v0, v1) => v0.Position = v1.Position, delegate { }, delegate { }); return(new Solver(copy, target, features, tolerance)); }
/// <summary> /// /// </summary> /// <param name="mesh"></param> /// <param name="target"></param> /// <param name="features"></param> /// <param name="tolerance"></param> public Solver(HeMesh mesh, MeshFeature target, IEnumerable <IFeature> features, double tolerance = 1.0e-4) { mesh.Compact(); _mesh = mesh; _verts = _mesh.Vertices; _hedges = _mesh.Halfedges; _settings = new Settings(); _stepCount = 0; Target = target; InitFeatures(features, tolerance); // start on features ProjectToFeatures(); }
/// <summary> /// /// </summary> /// <param name="mesh"></param> /// <param name="target"></param> /// <param name="features"></param> /// <param name="tolerance"></param> public Solver(HeMesh mesh, MeshFeature target, IEnumerable <IFeature> features, Settings settings = null, double tolerance = _tolerance) { _mesh = mesh; _mesh.Compact(); // triangulate all faces starting with the shortest diagonal _mesh.TriangulateFaces(FaceTriangulators.Strip.CreateFromMin(mesh, he => { var p0 = he.Start.Position; var p1 = he.NextInFace.End.Position; return(p0.SquareDistanceTo(p1)); })); // initialize features _target = target; InitFeatures(features, tolerance); _settings = settings ?? new Settings(); _stepCount = 0; }