コード例 #1
0
        public static GameObject UpdatePlaneWithAnchorTransform(GameObject plane, ARPlaneMesh arPlane)
        {
            plane.transform.position = UnityARMatrixOps.GetPosition(arPlane.transform);
            plane.transform.rotation = UnityARMatrixOps.GetRotation(arPlane.transform);

            CapturedPlaneMeshRender ppmr = plane.GetComponent <CapturedPlaneMeshRender> ();

            if (ppmr != null)
            {
                ppmr.UpdateMesh(arPlane);
            }


            MeshFilter mf = plane.GetComponentInChildren <MeshFilter> ();

            if (mf != null)
            {
                if (ppmr == null)
                {
                    //since our plane mesh is actually 10mx10m in the world, we scale it here by 0.1f
                    mf.gameObject.transform.localScale = new Vector3(arPlane.extent.x * 0.1f, arPlane.extent.y * 0.1f, arPlane.extent.z * 0.1f);

                    //convert our center position to unity coords
                    mf.gameObject.transform.localPosition = new Vector3(arPlane.center.x, arPlane.center.y, -arPlane.center.z);
                }
            }

            return(plane);
        }
コード例 #2
0
        public void InitializeMesh(ARPlaneMesh arPlane)
        {
            planeMesh = new Mesh();
            UpdateMesh(arPlane);

            MeshRenderer renderer = GetComponentInChildren <MeshRenderer> ();

            if (renderer != null)
            {
                renderer.material = placenoteMaterial;
            }
            else
            {
                Debug.Log("Can't find renderer to set alternate material");
            }

            if (meshFilter != null)
            {
                meshFilter.mesh = planeMesh;
            }
            else
            {
                Debug.LogError("MeshFilter is NULL. Please check plane prefab");
            }
        }
コード例 #3
0
        public void UpdateMesh(ARPlaneMesh arPlane)
        {
            if (UnityEngine.XR.iOS.UnityARSessionNativeInterface.IsARKit_1_5_Supported())             //otherwise we cannot access planeGeometry
            {
                planeMesh.vertices  = arPlane.vertices;
                planeMesh.uv        = arPlane.texture;
                planeMesh.triangles = arPlane.trIndices;

                lineRenderer.positionCount = arPlane.boundaryVertices.Length;
                lineRenderer.SetPositions(arPlane.boundaryVertices);

                // Assign the mesh object and update it.
                planeMesh.RecalculateBounds();
                planeMesh.RecalculateNormals();
            }
        }