public static ShipSchema Destroyer(string name) { return(new ShipSchema() { Name = name, Reactors = new List <ReactorSchema>() { Reactors.SmallReactor(), Reactors.SmallReactor(), Reactors.SmallReactor() }, Shields = Shields.SurroundWithFastShields(2).Concat(Shields.SurroundWithBigShields(1)).ToList(), Weapons = new List <WeaponSchema>() { // Todo: add torpedo to standard weapons. Weapons.StandardTorpedoTube(), Weapons.StandardTorpedoTube(), Weapons.StandardPlasmaBolt(), }, Engines = new List <EngineSchema>() { Engines.CoreDrive() }, CrewDecks = new List <CrewDeckSchema>() { CrewDecks.EngineeringDeck(35), CrewDecks.Bridge() } }); }
public static ShipSchema LargeShip(string name) { return(new ShipSchema() { Name = name, Reactors = new List <ReactorSchema> { Reactors.BigReactor(), Reactors.BigReactor() }, Shields = Shields.SurroundWithBigShields(4), Weapons = new List <WeaponSchema>() { new WeaponSchema() { WeaponType = WeaponType.PHASER, Name = "Ph1", MaxHealth = 150, Mass = 1, UpkeepCost = 10, Power = 200, Range = 500 }, new WeaponSchema() { WeaponType = WeaponType.PHASER, Name = "Ph2", MaxHealth = 150, Mass = 1, UpkeepCost = 10, Power = 200, Range = 500 }, new WeaponSchema() { WeaponType = WeaponType.PHASER, Name = "Ph3", MaxHealth = 150, Mass = 1, UpkeepCost = 10, Power = 200, Range = 500 } }, Engines = new List <EngineSchema>() { Engines.MainSail() }, CrewDecks = new List <CrewDeckSchema>() { CrewDecks.Bridge(), CrewDecks.EngineeringDeck(), CrewDecks.MilitaryDeck(10), } }); }
public static ShipSchema Fighter(string name) { return(new ShipSchema() { Name = name, Reactors = new List <ReactorSchema>() { Reactors.SmallReactor(), Reactors.SmallReactor() }, Shields = Shields.SurroundWithBigShields(2), Weapons = new List <WeaponSchema>() { Weapons.StandardPlasmaBolt() }, Engines = new List <EngineSchema>() { new EngineSchema("Engine", 100, 20, 50, 100) }, CrewDecks = new List <CrewDeckSchema>() { CrewDecks.Bridge(3) } }); }
public static ShipSchema SmallShip(string name) { return(new ShipSchema() { Name = name, Reactors = new List <ReactorSchema>() { Reactors.SmallReactor(), Reactors.SmallReactor() }, Shields = Shields.SurroundWithFastShields(2).Concat(Shields.SurroundWithFastShields(1)).ToList(), // 2 layer shields. Weapons = new List <WeaponSchema>() { Weapons.StandardPlasmaBolt(), Weapons.StandardPlasmaBolt() }, Engines = new List <EngineSchema>() { Engines.Thruster(), Engines.Thruster() }, CrewDecks = new List <CrewDeckSchema>() { CrewDecks.Bridge(15) } }); }