public void menuControlls() { #region Texture Lists List <Texture2D> activeButtonsList = new List <Texture2D>(); List <Texture2D> passiveButtonsList = new List <Texture2D>(); activeButtonsList.Add(CommonFunctions.ActiveButtonContinue); activeButtonsList.Add(CommonFunctions.ActiveButonBackToMenu); passiveButtonsList.Add(CommonFunctions.PassiveButtonContinue); passiveButtonsList.Add(CommonFunctions.PassiveButtonBackToMenu); #endregion switch (meContr.MenuControll(2, activeButtonsList, passiveButtonsList)) { case 0: paused = false; CommonFunctions.generalGameSpeed = generalSpeedSaver; CommonFunctions.generalColour = Microsoft.Xna.Framework.Color.White; break; case 1: Destroy(this); spaceshipList.Remove(this); CommonFunctions.currentGameStartController.gameStarted = false; CommonFunctions.currentGameStartController.menuPage = 0; meContr.pauseMenuNavigator = 0; CommonFunctions.generalColour = Microsoft.Xna.Framework.Color.White; break; default: break; } }
public void Update() { if (Properties.Settings.Default.Name == "") { CommonFunctions.currentTextInputController.Update("Please enter your name:"); } else { List <Texture2D> textureListActive = new List <Texture2D>(); List <Texture2D> textureListPassive = new List <Texture2D>(); textureListActive.Clear(); textureListPassive.Clear(); switch (menuPage) { case 0: textureListActive.Add(CommonFunctions.ActiveButtonStart); textureListActive.Add(CommonFunctions.ActiveButtonHighscores); textureListActive.Add(CommonFunctions.ActiveButtonOptions); textureListActive.Add(CommonFunctions.ActiveButtonTutorial); textureListActive.Add(CommonFunctions.ActiveButtonQuitGame); textureListPassive.Add(CommonFunctions.PassiveButtonStart); textureListPassive.Add(CommonFunctions.PassiveButtonHighscores); textureListPassive.Add(CommonFunctions.PassiveButtonOptions); textureListPassive.Add(CommonFunctions.PassiveButtonTutorial); textureListPassive.Add(CommonFunctions.PassiveButtonQuitGame); switch (meContr.MenuControll(5, textureListActive, textureListPassive)) { case 0: menuPage = 1; break; case 1: mySQLContr.formatHighscores(); highscoresToString(); menuPage = 6; break; case 2: menuPage = 4; break; case 3: menuPage = 3; break; case 4: game.Quit(); break; default: break; } break; case 1: textureListActive.Add(CommonFunctions.ActiveButtonNormal); textureListActive.Add(CommonFunctions.ActiveButtonTitan); textureListActive.Add(CommonFunctions.ActiveButtonBack); textureListPassive.Add(CommonFunctions.PassiveButtonNormal); textureListPassive.Add(CommonFunctions.PassiveButtonTitan); textureListPassive.Add(CommonFunctions.PassiveButtonBack); switch (meContr.MenuControll(3, textureListActive, textureListPassive)) { case 0: shipChoiceSaver = 0; menuPage = 2; break; case 1: shipChoiceSaver = 1; menuPage = 2; break; case 2: menuPage = 0; break; default: break; } break; case 2: textureListActive.Add(CommonFunctions.ActiveButtonNormal); textureListActive.Add(CommonFunctions.ActiveButtonRisky); textureListActive.Add(CommonFunctions.ActiveButtonBack); textureListPassive.Add(CommonFunctions.PassiveButtonNormal); textureListPassive.Add(CommonFunctions.PassiveButtonRisky); textureListPassive.Add(CommonFunctions.PassiveButtonBack); switch (meContr.MenuControll(3, textureListActive, textureListPassive)) { case 0: if (shipChoiceSaver == 0) { SpaceshipController.SpawnShip(0); } else if (shipChoiceSaver == 1) { SpaceshipController.SpawnShip(2); } gameStarted = true; break; case 1: if (shipChoiceSaver == 0) { SpaceshipController.SpawnShip(1); } else if (shipChoiceSaver == 1) { SpaceshipController.SpawnShip(3); } gameStarted = true; break; case 2: menuPage = 1; break; default: break; } break; case 3: textureListActive.Add(CommonFunctions.ActiveButtonBack); textureListPassive.Add(CommonFunctions.PassiveButtonBack); if (meContr.MenuControll(1, textureListActive, textureListPassive) == 0) { menuPage = 0; } break; case 4: textureListActive.Add(CommonFunctions.ActiveButtonResetScore); textureListActive.Add(CommonFunctions.ActiveButtonSubmitScore); textureListActive.Add(CommonFunctions.ActiveButtonChangeName); //textureListActive.Add(CommonFunctions.ActiveButtonResolution); textureListActive.Add(CommonFunctions.ActiveButtonBack); textureListPassive.Add(CommonFunctions.PassiveButtonResetScore); textureListPassive.Add(CommonFunctions.PassiveButtonSubmitScore); textureListPassive.Add(CommonFunctions.PassiveButtonChangeName); //textureListPassive.Add(CommonFunctions.PassiveButtonResolution); textureListPassive.Add(CommonFunctions.PassiveButtonBack); switch (meContr.MenuControll(4, textureListActive, textureListPassive)) { case 0: Properties.Settings.Default.Highscore = 0; Properties.Settings.Default.Save(); break; case 1: if (scoreSubmittingAllowed) { if (mySQLContr.isScoreHigher(Properties.Settings.Default.Name)) { mySQLContr.deleteHighscore(Properties.Settings.Default.Name); mySQLContr.insertHighscore(Properties.Settings.Default.Name, Properties.Settings.Default.Highscore); scoreSubmitted = true; } scoreSubmittingAllowed = false; } break; case 2: Properties.Settings.Default.Name = ""; Properties.Settings.Default.Save(); break; case 3: menuPage = 0; scoreSubmitted = false; break; /* * case 2: * menuPage = 5; * break; */ default: break; } break; case 5: textureListActive.Add(CommonFunctions.ActiveButton500x500); textureListActive.Add(CommonFunctions.ActiveButton650x650); textureListActive.Add(CommonFunctions.ActiveButton800x800); textureListActive.Add(CommonFunctions.ActiveButton950x950); textureListActive.Add(CommonFunctions.ActiveButtonBack); textureListPassive.Add(CommonFunctions.PassiveButton500x500); textureListPassive.Add(CommonFunctions.PassiveButton650x650); textureListPassive.Add(CommonFunctions.PassiveButton800x800); textureListPassive.Add(CommonFunctions.PassiveButton950x950); textureListPassive.Add(CommonFunctions.PassiveButtonBack); switch (meContr.MenuControll(5, textureListActive, textureListPassive)) { case 0: game.setResolution(500, 500); //TODO: reload window break; //dann wieder in optionen einbauen case 1: game.setResolution(650, 650); break; case 2: game.setResolution(800, 800); break; case 3: game.setResolution(950, 950); break; case 4: menuPage = 0; break; default: break; } break; case 6: textureListActive.Add(CommonFunctions.ActiveButtonBack); textureListPassive.Add(CommonFunctions.PassiveButtonBack); if (meContr.MenuControll(1, textureListActive, textureListPassive) == 0) { menuPage = 0; } break; default: break; } if (!gameStarted) { //spawnMode: 0=normal, 1=risky, 2=Titan, 3=risky Titan if (CommonFunctions.Input.IsKeyDown(Keys.N)) { SpaceshipController.SpawnShip(0); gameStarted = true; } if (CommonFunctions.Input.IsKeyDown(Keys.R)) { SpaceshipController.SpawnShip(1); gameStarted = true; } if (CommonFunctions.Input.IsKeyDown(Keys.T)) { SpaceshipController.SpawnShip(2); gameStarted = true; } if (CommonFunctions.Input.IsKeyDown(Keys.I)) { SpaceshipController.SpawnShip(3); gameStarted = true; } } } }