//Draw everything. public void Draw(SpriteBatch sprite) { player.Draw(sprite); pointText.Draw(sprite); foreach (var shot in lasers) { shot.Draw(sprite); } foreach (var invader in invaderDestroyed) { invader.Draw(sprite); } foreach (Enemy invader in invaders) { invader.Draw(sprite); } foreach (var marker in lifeMarkers) { marker.Draw(sprite); } foreach (var blockFormation in blockFormations) { blockFormation.Draw(sprite); } UFO.Draw(sprite); }
//Draw everything in the menu. public void Draw(SpriteBatch sprite) { cursor.Draw(sprite); title.Draw(sprite); play.Draw(sprite); score.Draw(sprite); end.Draw(sprite); }
//Draw. public void Draw(SpriteBatch sprite) { foreach (var place in places) { place.Draw(sprite); } foreach (var score in scores) { score.Draw(sprite); } foreach (var name in names) { name.Draw(sprite); } if (inputName == true) { input.Draw(sprite); } }