// Custom methods. /// <summary> /// The method takes care of the key input and will be used for the movement of the ship as well as launching the lasers. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values</param> public void checkInput(GameTime gameTime) { KeyboardState newState = Keyboard.GetState(); if (newState.IsKeyDown(Keys.Right) || newState.IsKeyDown(Keys.D)) { if (!oldState.IsKeyDown(Keys.Right)) { player.MoveRight(); previousKeyTime = gameTime.TotalGameTime; } else if (gameTime.TotalGameTime - previousKeyTime > tolerance) { player.MoveRight(); } } else if (newState.IsKeyDown(Keys.Left) || newState.IsKeyDown(Keys.A)) { if (!oldState.IsKeyDown(Keys.Left)) { player.MoveLeft(); previousKeyTime = gameTime.TotalGameTime; } else if (gameTime.TotalGameTime - previousKeyTime > tolerance) { player.MoveLeft(); } } if (newState.IsKeyDown(Keys.Space)) { laser.Launch(player.GetBoundary(), gameTime); } }
private void Form1_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.D) { player.MoveRight(); } else if (e.KeyCode == Keys.A) { player.MoveLeft(); } if (e.KeyCode == Keys.Space) { playerBullet.FireBullet(player); } }