public void Initialize(GraphicsDeviceManager graphics, SpriteBatch spritebatch) { TextureManager.getInstance().Initialize(); TextureManager.getInstance().CreateGameTextures(); SoundManager.getInstance().Initialize(); SoundManager.getInstance().CreateSounds(); ImageManager.getInstance().Initialize(); ImageManager.getInstance().CreateGameImages(); SpriteManager.getInstance().Initialize(); SpriteManager.getInstance().CreateAllSprites(); AnimationManager.getInstance().Initialize(); AnimationManager.getInstance().CreateAnimations(); SpriteBatchManager.getInstance().Initialize(); SpriteBatchManager.getInstance().CreateAllSpriteBatches(graphics.GraphicsDevice); SpriteBatchManager.getInstance().CreateMenu(graphics.GraphicsDevice); ColObjManager.getInstance().Initialize(); GameObjMananger.getInstance().Initialize(); ColGroupManager.getInstance().Initialize(); ColGroupManager.getInstance().Create(); ColPairManager.getInstance().Initialize(); ColPairManager.getInstance().CreateCollisionPairs(); GameObjMananger.getInstance().CreateSuper(); GameObjMananger.getInstance().CreateLevel(graphics.GraphicsDevice); GameObjMananger.getInstance().CreateShield(); GameObjMananger.getInstance().CreateShip(); GameObjMananger.getInstance().CreateUI(); GameObjMananger.getInstance().CreateUfo(); InputManager.Instance().Initialize(); TimeEventManager.getInstance().Initialize(); TimeEventManager.getInstance().StartTimedEvents(); ScreenManager.Instance().CurrentScreen = Screen.MainMenu; ScreenManager.Instance().switchScreen(); getCurrentPlayerData(); CurrLevel = 0; Difficulty = CurrLevel * 2; }
public void Update(GameTime gameTime) { currentPlayerStatus = ((Ship)(GameObjMananger.getInstance().Find(GameObjName.Ship))).Status; InputManager.Instance().Update(ScreenManager.Instance().CurrentScreen); if (currentPlayerStatus != playerStatus.Dead && ScreenManager.Instance().CurrentScreen == Screen.Game) { ColPairManager.getInstance().Collide(); GameObjMananger.getInstance().Update(gameTime); TimeEventManager.getInstance().Update(gameTime); AnimationManager.getInstance().Update(gameTime); UpdateHIScore(); } if (currentPlayerStatus == playerStatus.Dead && ScreenManager.Instance().CurrentScreen == Screen.Game) { GAMEOVER(); } }