コード例 #1
0
        /// <inheritdoc />
        /// <summary>
        /// Creates a Scoreboard Panel that represents the scores in a SpaceWars client.
        /// </summary>
        /// <param name="spaceWarsClient">The SpaceWars client that holds player scores.</param>
        public ScoreboardPanel(SpaceWarsClient spaceWarsClient)
        {
            _spaceWarsClient = spaceWarsClient;
            _spaceWarsClient.WorldModified += OnWorldModified;
            DoubleBuffered = true;

            BackColor = Color.FromArgb(80, 255, 255, 255);

            CreateHeader();
        }
コード例 #2
0
        /// <inheritdoc />
        /// <summary>
        /// Creates a new WorldPanel.
        /// </summary>
        /// <param name="spaceWarsClient">The SpaceWars client for which this panel is drawing the world.</param>
        public WorldPanel(SpaceWarsClient spaceWarsClient)
        {
            _spaceWarsClient = spaceWarsClient;
            _spaceWarsClient.WorldModified += OnWorldModified;

            BackColor      = Color.Transparent;
            DoubleBuffered = true;

            // Compute scale of world when the size of this panel changes.
            SizeChanged += (sender, args) =>
            {
                _scaleMultipliers = new[]
                { (double)Width / _spaceWarsClient.GameWorld.Size, (double)Height / _spaceWarsClient.GameWorld.Size };
            };
        }
コード例 #3
0
ファイル: GameForm.cs プロジェクト: MitchTalmadge/CS-3500-B
        /// <inheritdoc />
        /// <summary>
        /// Creates a new Game Form that is based on the given Space Wars instance.
        /// </summary>
        /// <param name="spaceWarsClient">The connected Space Wars instance.</param>
        public GameForm(SpaceWarsClient spaceWarsClient)
        {
            _spaceWarsClient = spaceWarsClient;

            InitializeComponent();
            InitializeWorldPanel();
            InitializeScoreboardPanel();
            InitializeDisconnectButton();
            _worldPanel.Focus();

            // Controls
            InitializeControls();

            StartMusic();

            // Subscribe to connection lost event.
            _spaceWarsClient.Disconnected += OnDisconnected;
        }