private static int GetCollisionIndex(MovingObject moving, ICollection<GameObject> objects, List<MatrixCoords> movingProfile) { int collisionIndex = 0; foreach (var obj in objects) { if (moving.CanCollideWith(obj.GetCollisionGroupString()) || obj.CanCollideWith(moving.GetCollisionGroupString())) { List<MatrixCoords> objProfile = obj.GetCollisionProfile(); if (ProfilesIntersect(movingProfile, objProfile)) { return collisionIndex; } } collisionIndex++; } return -1; }
private static int GetCollisionIndex(MovingObject moving, ICollection <GameObject> objects, List <MatrixCoords> movingProfile) { int collisionIndex = 0; foreach (var obj in objects) { if (moving.CanCollideWith(obj.GetCollisionGroupString()) || obj.CanCollideWith(moving.GetCollisionGroupString())) { List <MatrixCoords> objProfile = obj.GetCollisionProfile(); if (ProfilesIntersect(movingProfile, objProfile)) { return(collisionIndex); } } collisionIndex++; } return(-1); }