static Ship() { // outline of the ship, with 3 flames... MyPointF pointNose = new MyPointF(0f, 4f); MyPointF pointRight = new MyPointF(2f, -2f); MyPointF pointLeft = new MyPointF(-2f, -2f); MyPointF flameBase = new MyPointF(0f, -2f); MyPointF flameEnd1 = new MyPointF(0f, -4f); MyPointF flameEnd2 = new MyPointF(0.5f, -4f); MyPointF flameEnd3 = new MyPointF(-0.5f, -4f); RotatableShape.AddLine(pointNose, pointRight, Constants.ShipSize); RotatableShape.AddLine(pointNose, pointLeft, Constants.ShipSize); RotatableShape.AddLine(pointLeft, pointRight, Constants.ShipSize); RotatableShape.AddLine(flameBase, flameEnd1, Constants.ShipSize); RotatableShape.AddLine(flameBase, flameEnd2, Constants.ShipSize); RotatableShape.AddLine(flameBase, flameEnd3, Constants.ShipSize); }
public Ship(GameClass game) { this.game = game; outline = new RotatableShape(); }
public Ship(GameClass Game) { this.game = Game; outline = new RotatableShape(); }