コード例 #1
0
ファイル: Commander.cs プロジェクト: Banner-Keith/SpaceTrader
        public Commander(Hashtable hash) : base(hash)
        {
            _cash = (int)GetValueFromHash(hash, "_cash", _cash);
            _debt = (int)GetValueFromHash(hash, "_debt", _debt);
            _killsPirate = (int)GetValueFromHash(hash, "_killsPirate", _killsPirate);
            _killsPolice = (int)GetValueFromHash(hash, "_killsPolice", _killsPolice);
            _killsTrader = (int)GetValueFromHash(hash, "_killsTrader", _killsTrader);
            _policeRecordScore = (int)GetValueFromHash(hash, "_policeRecordScore", _policeRecordScore);
            _reputationScore = (int)GetValueFromHash(hash, "_reputationScore", _reputationScore);
            _days = (int)GetValueFromHash(hash, "_days", _days);
            _insurance = (bool)GetValueFromHash(hash, "_insurance", _insurance);
            _noclaim = (int)GetValueFromHash(hash, "_noclaim", _noclaim);
            _ship = new Ship((Hashtable)GetValueFromHash(hash, "_ship", _ship));
            _priceCargo = (int[])GetValueFromHash(hash, "_priceCargo", _priceCargo);

            Game.CurrentGame.Mercenaries[(int)CrewMemberId.Commander] = this;
            Strings.CrewMemberNames[(int)CrewMemberId.Commander] = (string)GetValueFromHash(hash, "_name",
                                                                                                                                    Strings.CrewMemberNames[(int)CrewMemberId.Commander]);
        }
コード例 #2
0
ファイル: Functions.cs プロジェクト: Banner-Keith/SpaceTrader
        public static void PaintShipImage(Ship ship, Graphics g, Color backgroundColor)
        {
            int x = Consts.ShipImageOffsets[(int)ship.Type].X;
            int width = Consts.ShipImageOffsets[(int)ship.Type].Width;
            int startDamage = x + width - ship.Hull * width / ship.HullStrength;
            int startShield = x + width + 2 - (ship.ShieldStrength > 0 ? ship.ShieldCharge * (width + 4) /
                ship.ShieldStrength : 0);

            g.Clear(backgroundColor);

            if (startDamage > x)
            {
                if (startShield > x)
                    DrawPartialImage(g, ship.ImageDamaged, x, Math.Min(startDamage, startShield));

                if (startShield < startDamage)
                    DrawPartialImage(g, ship.ImageDamagedWithShields, startShield, startDamage);
            }

            if (startShield > startDamage)
                DrawPartialImage(g, ship.Image, startDamage, startShield);

            if (startShield < x + width + 2)
                DrawPartialImage(g, ship.ImageWithShields, startShield, x + width + 2);
        }
コード例 #3
0
ファイル: Game.cs プロジェクト: Banner-Keith/SpaceTrader
		private void GenerateOpponent(OpponentType oppType)
		{
			Opponent = new Ship(oppType);
		}
コード例 #4
0
ファイル: Game.cs プロジェクト: Banner-Keith/SpaceTrader
		public Game(Hashtable hash, SpaceTrader parentWin) : base(hash)
		{
			_game = this;
			ParentWindow = parentWin;

			string version = (string)GetValueFromHash(hash, "_version");
			if (version.CompareTo(Consts.CurrentVersion) > 0)
				throw new FutureVersionException();

			_universe = (StarSystem[])ArrayListToArray((ArrayList)GetValueFromHash(hash, "_universe"), "StarSystem");
			_wormholes = (int[])GetValueFromHash(hash, "_wormholes", _wormholes);
			_mercenaries = (CrewMember[])ArrayListToArray((ArrayList)GetValueFromHash(hash, "_mercenaries"), "CrewMember");
			_commander = new Commander((Hashtable)GetValueFromHash(hash, "_commander"));
			_dragonfly = new Ship((Hashtable)GetValueFromHash(hash, "_dragonfly", _dragonfly.Serialize()));
			_scarab = new Ship((Hashtable)GetValueFromHash(hash, "_scarab", _scarab.Serialize()));
			_scorpion = new Ship((Hashtable)GetValueFromHash(hash, "_scorpion", _scorpion.Serialize()));
			_spaceMonster = new Ship((Hashtable)GetValueFromHash(hash, "_spaceMonster", _spaceMonster.Serialize()));
			_opponent = new Ship((Hashtable)GetValueFromHash(hash, "_opponent", _opponent.Serialize()));
			_chanceOfTradeInOrbit = (int)GetValueFromHash(hash, "_chanceOfTradeInOrbit", _chanceOfTradeInOrbit);
			_clicks = (int)GetValueFromHash(hash, "_clicks", _clicks);
			_raided = (bool)GetValueFromHash(hash, "_raided", _raided);
			_inspected = (bool)GetValueFromHash(hash, "_inspected", _inspected);
			_tribbleMessage = (bool)GetValueFromHash(hash, "_tribbleMessage", _tribbleMessage);
			_arrivedViaWormhole = (bool)GetValueFromHash(hash, "_arrivedViaWormhole", _arrivedViaWormhole);
			_paidForNewspaper = (bool)GetValueFromHash(hash, "_paidForNewspaper", _paidForNewspaper);
			_litterWarning = (bool)GetValueFromHash(hash, "_litterWarning", _litterWarning);
			_newsEvents = new ArrayList((int[])GetValueFromHash(hash, "_newsEvents", _newsEvents.ToArray(System.Type.GetType("System.Int32"))));
			_difficulty = (Difficulty)GetValueFromHash(hash, "_difficulty", _difficulty);
			_cheatEnabled = (bool)GetValueFromHash(hash, "_cheatEnabled", _cheatEnabled);
			_autoSave = (bool)GetValueFromHash(hash, "_autoSave", _autoSave);
			_easyEncounters = (bool)GetValueFromHash(hash, "_easyEncounters", _easyEncounters);
			_endStatus = (GameEndType)GetValueFromHash(hash, "_endStatus", _endStatus);
			_encounterType = (EncounterType)GetValueFromHash(hash, "_encounterType", _encounterType);
			_selectedSystemId = (StarSystemId)GetValueFromHash(hash, "_selectedSystemId", _selectedSystemId);
			_warpSystemId = (StarSystemId)GetValueFromHash(hash, "_warpSystemId", _warpSystemId);
			_trackedSystemId = (StarSystemId)GetValueFromHash(hash, "_trackedSystemId", _trackedSystemId);
			_targetWormhole = (bool)GetValueFromHash(hash, "_targetWormhole", _targetWormhole);
			_priceCargoBuy = (int[])GetValueFromHash(hash, "_priceCargoBuy", _priceCargoBuy);
			_priceCargoSell = (int[])GetValueFromHash(hash, "_priceCargoSell", _priceCargoSell);
			_questStatusArtifact = (int)GetValueFromHash(hash, "_questStatusArtifact", _questStatusArtifact);
			_questStatusDragonfly = (int)GetValueFromHash(hash, "_questStatusDragonfly", _questStatusDragonfly);
			_questStatusExperiment = (int)GetValueFromHash(hash, "_questStatusExperiment", _questStatusExperiment);
			_questStatusGemulon = (int)GetValueFromHash(hash, "_questStatusGemulon", _questStatusGemulon);
			_questStatusJapori = (int)GetValueFromHash(hash, "_questStatusJapori", _questStatusJapori);
			_questStatusJarek = (int)GetValueFromHash(hash, "_questStatusJarek", _questStatusJarek);
			_questStatusMoon = (int)GetValueFromHash(hash, "_questStatusMoon", _questStatusMoon);
			_questStatusPrincess = (int)GetValueFromHash(hash, "_questStatusPrincess", _questStatusPrincess);
			_questStatusReactor = (int)GetValueFromHash(hash, "_questStatusReactor", _questStatusReactor);
			_questStatusScarab = (int)GetValueFromHash(hash, "_questStatusScarab", _questStatusScarab);
			_questStatusSculpture = (int)GetValueFromHash(hash, "_questStatusSculpture", _questStatusSculpture);
			_questStatusSpaceMonster = (int)GetValueFromHash(hash, "_questStatusSpaceMonster", _questStatusSpaceMonster);
			_questStatusWild = (int)GetValueFromHash(hash, "_questStatusWild", _questStatusWild);
			_fabricRipProbability = (int)GetValueFromHash(hash, "_fabricRipProbability", _fabricRipProbability);
			_justLootedMarie = (bool)GetValueFromHash(hash, "_justLootedMarie", _justLootedMarie);
			_canSuperWarp = (bool)GetValueFromHash(hash, "_canSuperWarp", _canSuperWarp);
			_chanceOfVeryRareEncounter = (int)GetValueFromHash(hash, "_chanceOfVeryRareEncounter", _chanceOfVeryRareEncounter);
			_veryRareEncounters = new ArrayList((int[])GetValueFromHash(hash, "_veryRareEncounters", _veryRareEncounters.ToArray(System.Type.GetType("System.Int32"))));
			_options = new GameOptions((Hashtable)GetValueFromHash(hash, "_options", _options.Serialize()));
		}
コード例 #5
0
ファイル: Game.cs プロジェクト: Banner-Keith/SpaceTrader
		private bool EncounterExecuteAttack(Ship attacker, Ship defender, bool fleeing)
		{
			bool hit = false;

			// On beginner level, if you flee, you will escape unharmed.
			// Otherwise, Fighter skill attacker is pitted against pilot skill defender; if defender
			// is fleeing the attacker has a free shot, but the chance to hit is smaller
			// JAF - if the opponent is disabled and attacker has targeting system, they WILL be hit.
			if (!(Difficulty == Difficulty.Beginner && defender.CommandersShip && fleeing) &&
				(attacker.CommandersShip && OpponentDisabled && attacker.HasGadget(GadgetType.TargetingSystem) ||
				Functions.GetRandom(attacker.Fighter + (int)defender.Size) >=
				(fleeing ? 2 : 1) * Functions.GetRandom(5 + defender.Pilot / 2)))
			{
				// If the defender is disabled, it only takes one shot to destroy it completely.
				if (attacker.CommandersShip && OpponentDisabled)
					defender.Hull = 0;
				else
				{
					int attackerLasers = attacker.WeaponStrength(WeaponType.PulseLaser, WeaponType.MorgansLaser);
					int attackerDisruptors = attacker.WeaponStrength(WeaponType.PhotonDisruptor, WeaponType.QuantumDistruptor);

					if (defender.Type == ShipType.Scarab)
					{
						attackerLasers -= attacker.WeaponStrength(WeaponType.BeamLaser, WeaponType.MilitaryLaser);
						attackerDisruptors -= attacker.WeaponStrength(WeaponType.PhotonDisruptor, WeaponType.PhotonDisruptor);
					}

					int attackerWeapons = attackerLasers + attackerDisruptors;

					int disrupt = 0;

					// Attempt to disable the opponent if they're not already disabled, their shields are down,
					// we have disabling weapons, and the option is checked.
					if (defender.Disableable && defender.ShieldCharge == 0 && !OpponentDisabled &&
						Options.DisableOpponents && attackerDisruptors > 0)
					{
						disrupt = Functions.GetRandom(attackerDisruptors * (100 + 2 * attacker.Fighter) / 100);
					}
					else
					{
						int damage = attackerWeapons == 0 ? 0 :
							Functions.GetRandom(attackerWeapons * (100 + 2 * attacker.Fighter) / 100);

						if (damage > 0)
						{
							hit = true;

							// Reactor on board -- damage is boosted!
							if (defender.ReactorOnBoard)
								damage *= (int)(1 + ((int)Difficulty + 1) * (Difficulty < Difficulty.Normal ? 0.25 : 0.33));

							// First, shields are depleted
							for (int i = 0; i < defender.Shields.Length && defender.Shields[i] != null && damage > 0; i++)
							{
								int applied = Math.Min(defender.Shields[i].Charge, damage);
								defender.Shields[i].Charge -= applied;
								damage -= applied;
							}

							// If there still is damage after the shields have been depleted,
							// this is subtracted from the hull, modified by the engineering skill
							// of the defender.
							// JAF - If the player only has disabling weapons, no damage will be done to the hull.
							if (damage > 0)
							{
								damage = Math.Max(1, damage - Functions.GetRandom(defender.Engineer));

								disrupt = damage * attackerDisruptors / attackerWeapons;

								// Only that damage coming from Lasers will deplete the hull.
								damage -= disrupt;

								// At least 2 shots on Normal level are needed to destroy the hull
								// (3 on Easy, 4 on Beginner, 1 on Hard or Impossible). For opponents,
								// it is always 2.
								damage = Math.Min(damage, defender.HullStrength /
									(defender.CommandersShip ? Math.Max(1, Difficulty.Impossible - Difficulty) : 2));

								// If the hull is hardened, damage is halved.
								if (QuestStatusScarab == SpecialEvent.StatusScarabDone)
									damage /= 2;

								defender.Hull = Math.Max(0, defender.Hull - damage);
							}
						}
					}

					// Did the opponent get disabled? (Disruptors are 3 times more effective against the ship's
					// systems than they are against the shields).
					if (defender.Hull > 0 && defender.Disableable && Functions.GetRandom(100) <
						disrupt * Consts.DisruptorSystemsMultiplier * 100 / defender.Hull)
						OpponentDisabled = true;

					// Make sure the Scorpion doesn't get destroyed.
					if (defender.Type == ShipType.Scorpion && defender.Hull == 0)
					{
						defender.Hull = 1;
						OpponentDisabled = true;
					}
				}
			}

			return hit;
		}
コード例 #6
0
ファイル: Commander.cs プロジェクト: Banner-Keith/SpaceTrader
        public bool TradeShip(ShipSpec specToBuy, int netPrice, string newShipName, IWin32Window owner)
        {
            bool traded = false;

            if (netPrice > 0 && Debt > 0)
                FormAlert.Alert(AlertType.DebtNoBuy, owner);
            else if (netPrice > CashToSpend)
                FormAlert.Alert(AlertType.ShipBuyIf, owner);
            else if (specToBuy.CrewQuarters < Ship.SpecialCrew.Length)
            {
                string passengers = Ship.SpecialCrew[1].Name;
                if (Ship.SpecialCrew.Length > 2)
                    passengers += " and " + Ship.SpecialCrew[2].Name;

                FormAlert.Alert(AlertType.ShipBuyPassengerQuarters, owner, passengers);
            }
            else if (specToBuy.CrewQuarters < Ship.CrewCount)
                FormAlert.Alert(AlertType.ShipBuyCrewQuarters, owner);
            else if (Ship.ReactorOnBoard)
                FormAlert.Alert(AlertType.ShipBuyReactor, owner);
            else
            {
                Equipment[] special = new Equipment[]
                {
                    Consts.Weapons[(int)WeaponType.MorgansLaser],
                    Consts.Weapons[(int)WeaponType.QuantumDistruptor],
                    Consts.Shields[(int)ShieldType.Lightning],
                    Consts.Gadgets[(int)GadgetType.FuelCompactor],
                    Consts.Gadgets[(int)GadgetType.HiddenCargoBays]
                };
                bool[] add = new bool[special.Length];
                bool addPod = false;
                int extraCost = 0;

                for (int i = 0; i < special.Length; i++)
                {
                    if (!Ship.HasEquipment(special[i])) continue;
                    if (specToBuy.Slots(special[i].EquipmentType) == 0)
                        FormAlert.Alert(AlertType.ShipBuyNoSlots, owner, newShipName, special[i].Name,
                            Strings.EquipmentTypes[(int)special[i].EquipmentType]);
                    else
                    {
                        extraCost += special[i].TransferPrice;
                        add[i] = true;
                    }
                }

                if (Ship.EscapePod)
                {
                    addPod = true;
                    extraCost += Consts.PodTransferCost;
                }

                if (netPrice + extraCost > CashToSpend)
                    FormAlert.Alert(AlertType.ShipBuyIfTransfer, owner);

                extraCost = 0;

                for (int i = 0; i < special.Length; i++)
                {
                    if (!add[i]) continue;
                    if (netPrice + extraCost + special[i].TransferPrice > CashToSpend)
                        FormAlert.Alert(AlertType.ShipBuyNoTransfer, owner, special[i].Name);
                    else if (FormAlert.Alert(AlertType.ShipBuyTransfer, owner, special[i].Name, special[i].Name.ToLower(),
                        Functions.FormatNumber(special[i].TransferPrice)) == DialogResult.Yes)
                        extraCost += special[i].TransferPrice;
                    else
                        add[i] = false;
                }

                if (addPod)
                {
                    if (netPrice + extraCost + Consts.PodTransferCost > CashToSpend)
                        FormAlert.Alert(AlertType.ShipBuyNoTransfer, owner, Strings.ShipInfoEscapePod);
                    else if (FormAlert.Alert(AlertType.ShipBuyTransfer, owner, Strings.ShipInfoEscapePod,
                        Strings.ShipInfoEscapePod.ToLower(), Functions.FormatNumber(Consts.PodTransferCost)) == DialogResult.Yes)
                        extraCost += Consts.PodTransferCost;
                    else
                        addPod = false;
                }

                if (FormAlert.Alert(AlertType.ShipBuyConfirm, owner, Ship.Name, newShipName,
                    (add[0] || add[1] || add[2] || addPod ? Strings.ShipBuyTransfer : "")) == DialogResult.Yes)
                {
                    CrewMember[] oldCrew = Ship.Crew;

                    Ship = new Ship(specToBuy.Type);
                    Cash -= (netPrice + extraCost);

                    for (int i = 0; i < Math.Min(oldCrew.Length, Ship.Crew.Length); i++)
                        Ship.Crew[i] = oldCrew[i];

                    for (int i = 0; i < special.Length; i++)
                    {
                        if (add[i])
                            Ship.AddEquipment(special[i]);
                    }

                    if (addPod)
                        Ship.EscapePod = true;
                    else if (Insurance)
                    {
                        Insurance = false;
                        NoClaim = 0;
                    }

                    traded = true;
                }
            }

            return traded;
        }