コード例 #1
0
ファイル: Bullet.cs プロジェクト: faudeval/projet
 protected override void init(params Object[] param)
 {
     Position = (Vector2)param[0];
     Direction = (Vector2)param[1];
     Owner = (Ship)param[2];
     Speed = 10;
     Team = Owner.Team;
     Image = generateImage();
 }
コード例 #2
0
ファイル: SpaceSurvival.cs プロジェクト: faudeval/projet
        protected override void Initialize()
        {
            #if DEBUG
            Components.Add(new CompteurFPS(this));
            #endif
            components = new List<Obj>();
            waitingComponents = new List<Obj>();
            level = 1;
            teamColor = new Color[] { Color.Blue, Color.Red, Color.Green, Color.Yellow, Color.Pink, Color.Orange, Color.Violet, Color.Silver };

            Keys[] controls = new Keys[5];
            controls[(int)Controls.Up] = Keys.Up;
            controls[(int)Controls.Down] = Keys.Down;
            controls[(int)Controls.Left] = Keys.Left;
            controls[(int)Controls.Right] = Keys.Right;
            controls[(int)Controls.Fire] = Keys.Space;
            Ship s = new Ship(4, "Fleches-Espace", 0, controls, new Vector2(Window.ClientBounds.Width / 2 - 150, Window.ClientBounds.Height / 2));
            AddComponent(s);
            Components.Add(new ShowPlayer(this, s, Vector2.Zero));

            Keys[] ctrl = new Keys[5];
            ctrl[(int)Controls.Up] = Keys.Z;
            ctrl[(int)Controls.Down] = Keys.S;
            ctrl[(int)Controls.Left] = Keys.Q;
            ctrl[(int)Controls.Right] = Keys.D;
            ctrl[(int)Controls.Fire] = Keys.A;
            Ship s2 = new Ship(4, "ZQSDA", 0, ctrl, new Vector2(Window.ClientBounds.Width / 2, Window.ClientBounds.Height / 2));
            AddComponent(s2);
            Components.Add(new ShowPlayer(this, s2, Vector2.UnitY * 20));

            Keys[] ccc = new Keys[5];
            ccc[(int)Controls.Up] = Keys.NumPad8;
            ccc[(int)Controls.Down] = Keys.NumPad2;
            ccc[(int)Controls.Left] = Keys.NumPad4;
            ccc[(int)Controls.Right] = Keys.NumPad6;
            ccc[(int)Controls.Fire] = Keys.NumPad5;
            Ship s3 = new Ship(4, "NumPad", 0, ccc, new Vector2(Window.ClientBounds.Width / 2 + 150, Window.ClientBounds.Height / 2));
            AddComponent(s3);
            Components.Add(new ShowPlayer(this, s3, Vector2.UnitY * 40));

            base.Initialize();
        }
コード例 #3
0
ファイル: Bullet.cs プロジェクト: faudeval/projet
 public Bullet(Vector2 position, Vector2 direction, Ship ship)
     : base(new Object[] {position, direction, ship})
 {
 }
コード例 #4
0
ファイル: ShowPlayer.cs プロジェクト: faudeval/projet
 public ShowPlayer(Game game, Ship ship, Vector2 position)
     : base(game)
 {
     this.ship = ship;
     this.position = position;
 }