/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here // Load textures texSinglePixel = Content.Load <Texture2D>("singlepixel"); for (int i = 0; i < 2; i++) { texBgs.Add(Content.Load <Texture2D>("sprBg" + i)); } texBtnPlay = Content.Load <Texture2D>("sprBtnPlay"); texBtnPlayDown = Content.Load <Texture2D>("sprBtnPlayDown"); texBtnPlayHover = Content.Load <Texture2D>("sprBtnPlayHover"); texBtnRestart = Content.Load <Texture2D>("sprBtnRestart"); texBtnRestartDown = Content.Load <Texture2D>("sprBtnRestartDown"); texBtnRestartHover = Content.Load <Texture2D>("sprBtnRestartHover"); texPlayer = Content.Load <Texture2D>("sprPlayer"); texPlayerLaser = Content.Load <Texture2D>("sprLaserPlayer"); texEnemyLaser = Content.Load <Texture2D>("sprLaserEnemy0"); for (int i = 0; i < 3; i++) { texEnemies.Add(Content.Load <Texture2D>("sprEnemy" + i)); } texExplosion = Content.Load <Texture2D>("sprExplosion"); // Load sounds sndBtnDown = Content.Load <SoundEffect>("sndBtnDown"); sndBtnOver = Content.Load <SoundEffect>("sndBtnOver"); for (int i = 0; i < 2; i++) { sndExplode.Add(Content.Load <SoundEffect>("sndExplode" + i)); } sndLaser = Content.Load <SoundEffect>("sndLaser"); // Load sprite fonts fontArial = Content.Load <SpriteFont>("arialHeading"); scrollingBackground = new ScrollingBackground(texBgs); playButton = new MenuButton(this, new Vector2(graphics.PreferredBackBufferWidth * 0.5f - (int)(texBtnPlay.Width * 0.5), graphics.PreferredBackBufferHeight * 0.5f), texBtnPlay, texBtnPlayDown, texBtnPlayHover); restartButton = new MenuButton(this, new Vector2(graphics.PreferredBackBufferWidth * 0.5f - (int)(texBtnPlay.Width * 0.5), graphics.PreferredBackBufferHeight * 0.5f), texBtnRestart, texBtnRestartDown, texBtnRestartHover); changeGameState(GameState.MainMenu); }
public ScrollingBackgroundLayer(ScrollingBackground scrollingBackground, Texture2D texture, int depth, int positionIndex, Vector2 position, Vector2 velocity) : base() { this.scrollingBackground = scrollingBackground; this.texture = texture; this.depth = depth; this.positionIndex = positionIndex; this.position = position; initialPosition = this.position; body.velocity = velocity; }