public bool Update(GameTime gameTime, InputManager input) { if (sysMenus.Count <= 0) { float delta = (float)(gameTime.ElapsedGameTime.TotalMilliseconds / TimeSpan.FromMilliseconds(300).TotalMilliseconds); fadeTransition = MathHelper.Clamp(fadeTransition - delta, 0, 1); return(false); } else { float delta = (float)(gameTime.ElapsedGameTime.TotalMilliseconds / TimeSpan.FromMilliseconds(300).TotalMilliseconds); fadeTransition = MathHelper.Clamp(fadeTransition + delta, 0, 1); } for (int x = 0; x < sysMenus.Count; x++) { SysMenu menu = sysMenus[x]; if (menu == sysMenus[sysMenus.Count - 1]) { //update the menu at the top of the stack. menu.Update(gameTime, input); menu.UpdateTransition(gameTime); } else if (sysMenus[sysMenus.Count - 1].hideChildren) { menu.UpdateTransition(gameTime); } } return(true); }
public void UpdateTopControls(GameTime gameTime, InputManager input) { for (int x = 0; x < sysMenus.Count; x++) { SysMenu menu = sysMenus[x]; if (menu == sysMenus[sysMenus.Count - 1]) { //update the menu at the top of the stack. menu.Update(gameTime, input); } } }