/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (SpaceShooterGame game = new SpaceShooterGame()) { game.Run(); } }
public LineRenderer(SpaceShooterGame game) { _gameInstance = game; freeIndex = 0; lineItems = new LineItem[1024]; //MAX NUMBER OF LINE ELEMENTS for (int i = 0; i < lineItems.Length; i++) { lineItems[i] = new LineItem(); } }
public DiscRenderer(SpaceShooterGame game) { _gameInstance = game; freeIndex = 0; discItems = new DiscItem[32]; //MAX NUMBER OF ELEMENTS for (int i = 0; i < discItems.Length; i++) { discItems[i] = new DiscItem(); } }
public SphereRenderer(SpaceShooterGame game) { _gameInstance = game; freeIndex = 0; #if DEBUG sphereItems = new SphereItem[2048]; //MAX NUMBER OF ELEMENTS #else sphereItems = new SphereItem[256]; //MAX NUMBER OF ELEMENTS #endif for (int i = 0; i < sphereItems.Length; i++) { sphereItems[i] = new SphereItem(); } }
/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { #if SDL2 string baseFolder = GetStorageRoot(); string oldFolder = System.IO.Path.Combine(baseFolder, "AllPlayers"); string newFolder = System.IO.Path.Combine(baseFolder, "Flotilla", "AllPlayers"); if (System.IO.Directory.Exists(oldFolder) && !System.IO.Directory.Exists(newFolder)) { try { Console.Write("MIGRATING XNA3 SAVES TO XNA4..."); System.IO.Directory.CreateDirectory(newFolder); System.IO.File.Copy( System.IO.Path.Combine(oldFolder, "saveinfo.dat"), System.IO.Path.Combine(newFolder, "saveinfo.dat") ); System.IO.File.Copy( System.IO.Path.Combine(oldFolder, "scores.dat"), System.IO.Path.Combine(newFolder, "scores.dat") ); System.IO.File.Copy( System.IO.Path.Combine(oldFolder, "settings.xml"), System.IO.Path.Combine(newFolder, "settings.xml") ); Console.WriteLine(" COMPLETE!"); } catch { SDL2.SDL.SDL_ShowSimpleMessageBox( SDL2.SDL.SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR, "XNA3->XNA4 Migration Failed!", "We just tried to copy your old XNA3 saves over to the new location,\n" + "but something caused it to fail. We don't know what though.\n\n" + "To migrate by hand, go to this folder...\n\n" + baseFolder + "\n\n" + "... make an extra \"Flotilla\" folder inside, then move the \"AllPlayers\"\n" + "folder inside that extra folder. Your old save data should load after that!", IntPtr.Zero ); } } #endif #if WINDOWS #if !DEBUG try { #endif using (SpaceShooterGame game = new SpaceShooterGame()) { game.Run(); } #if !DEBUG } catch (Exception e) { string userVersion = System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.Major.ToString() + "." + System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.Minor.ToString(); string registered = string.Empty; if (System.IO.File.Exists(@"WindowsContent/splash.bmp")) { registered = "Registered"; } else { registered = "Demo"; } string finalString = registered + " version " + userVersion + "\n\n" + e.ToString(); #if SDL2 Console.WriteLine(finalString); if (YesNoPopup.Show("Flotilla Critical Error", "Flotilla has encountered a catastrophic error:\n\n" + finalString + "\n\n\nSend this crash report to BlendoGames.com?")) { SendCrashReport(finalString); } #else if (MessageBox.Show( "Flotilla has encountered a catastrophic error:\n\n" + finalString + "\n\n\nSend this crash report to BlendoGames.com?", "Flotilla Critical Error", MessageBoxButtons.YesNo, System.Windows.Forms.MessageBoxIcon.Error) == DialogResult.Yes) { SendCrashReport(finalString); } #endif } #endif #else using (SpaceShooterGame game = new SpaceShooterGame()) { game.Run(); } #endif }