コード例 #1
0
        protected void Awake()
        {
            if (Current == null)
            {
                Current = this;
            }
            else
            {
                Debug.Log("There are multiple Levelcontrollers in the scene");
            }

            if (_hostileSpawner == null)
            {
                Debug.Log("No Reference: Hostile Spawner");
                _hostileSpawner = GetComponentInChildren <Spawner>();
            }
            if (_PlayerSpawner == null)
            {
                Debug.Log("No Reference: Player Spawner");
                _PlayerSpawner = GetComponentInChildren <PlayerSpawner>();
            }
            if (_powerUpSpawn == null)
            {
                Debug.Log("No Reference: PowerUp Spawner");
                _powerUpSpawn = GetComponentInChildren <PowerUpSpawner>();
            }
        }
コード例 #2
0
 private void Start()
 {
     _powerUpSpawner = FindObjectOfType <PowerUpSpawner>();
 }