protected void Awake() { if (Current == null) { Current = this; } else { Debug.Log("There are multiple Levelcontrollers in the scene"); } if (_hostileSpawner == null) { Debug.Log("No Reference: Hostile Spawner"); _hostileSpawner = GetComponentInChildren <Spawner>(); } if (_PlayerSpawner == null) { Debug.Log("No Reference: Player Spawner"); _PlayerSpawner = GetComponentInChildren <PlayerSpawner>(); } if (_powerUpSpawn == null) { Debug.Log("No Reference: PowerUp Spawner"); _powerUpSpawn = GetComponentInChildren <PowerUpSpawner>(); } }
private void Start() { _powerUpSpawner = FindObjectOfType <PowerUpSpawner>(); }