private void OnYes(object sender, EventArgs e) { FrameworkCore.PlayCue(sounds.click.activate); Deactivate(); FrameworkCore.ExitToMainMenu(null); }
private void GameOver(bool startNextAdventure) { base.Deactivate(); if (startNextAdventure) { FrameworkCore.ExitToMainMenu(new CampaignMenu()); } else { FrameworkCore.ExitToMainMenu(new CreditsMenu(true)); } }
/// <summary> /// Close this menu. /// </summary> public override void Deactivate() { base.Deactivate(); //where player is sent after carnage screen is exited. if (FrameworkCore.isCampaign) { FrameworkCore.worldMap.CombatCompleted(); } else { FrameworkCore.ExitToMainMenu(new SkirmishMenu()); } }