public SpaceShooterGame() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferHeight = 720; graphics.PreferredBackBufferWidth = 1280; graphics.MinimumPixelShaderProfile = ShaderProfile.PS_2_0; graphics.MinimumVertexShaderProfile = ShaderProfile.VS_2_0; chaseCamera = new ChaseCamera(this); particles = new ParticleManager(this); particles.Camera = chaseCamera; Components.Add(particles); playerShip = new PlayerShip(this, particles); enemyShip = new SpaceShip(this, particles); boltManager = new BoltManager(this, particles); skyBox = new SkyBox(this); skyBox.Visible = false; Components.Add(skyBox); earth = new Planet(this); air = new Atmosphere(this); sun = new Sun(this); motionField = new MotionField(this); bloomComponent = new BloomComponent(this); Components.Add(bloomComponent); }
public FrameworkCore() : base() { #if WINDOWS && STEAM steam = new ManagedSteam(); #endif game = this; #if LiveEnabled Components.Add(new GamerServicesComponent(this)); //DELETE ME //Guide.SimulateTrialMode = true; #endif options = new Options(); storageManager = new StorageManager(); highScores = new HighScoreEntry(); #if WINDOWS OptionsData optionsData = storageManager.LoadOptionsPC(); options.bloom = optionsData.bloom; options.fullscreen = optionsData.isFullscreen; options.renderPlanets = optionsData.renderPlanets; options.mousewheel = optionsData.mousewheel; options.sensitivity = optionsData.sensitivity; options.hardwaremouse = optionsData.hardwaremouse; options.manualDefault = optionsData.manualDefault; options.resolutionX = optionsData.VideoWidth; options.resolutionY = optionsData.VideoHeight; options.p1UseMouse = optionsData.player1UseMouse; options.p2UseMouse = optionsData.player2UseMouse; options.fixedTimeStep = optionsData.fixedTimeStep; options.vsync = optionsData.vsync; if (options.hardwaremouse) { Game.IsMouseVisible = true; } #endif graphics = new GraphicsDeviceManager(this); #if XBOX if (GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width < 1920) { graphics.PreferredBackBufferHeight = 720; graphics.PreferredBackBufferWidth = 1280; } else { graphics.PreferredBackBufferHeight = 1080; graphics.PreferredBackBufferWidth = 1920; } #elif ONLIVE graphics.PreferredBackBufferHeight = 720; graphics.PreferredBackBufferWidth = 1280; graphics.IsFullScreen = true; #else //PC //graphics.PreferredBackBufferHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height; //graphics.PreferredBackBufferWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width; graphics.PreferredBackBufferHeight = optionsData.VideoHeight; graphics.PreferredBackBufferWidth = optionsData.VideoWidth; graphics.IsFullScreen = optionsData.isFullscreen; game.IsFixedTimeStep = optionsData.fixedTimeStep; graphics.SynchronizeWithVerticalRetrace = optionsData.vsync; graphics.ApplyChanges(); #endif particles = new ParticleManager(this); contentManager = new ContentManager(Services, "Content"); boltManager = new BoltManager(this, particles); bloomComponent = new BloomComponent(this); Meshrenderer = new MeshRenderer(); playerMeshRenderer = new MeshRenderer(); playbackSystem = new PlaybackSystem(); worldTextManager = new WorldTextManager(this); debrismanager = new DebrisManager(); hulkmanager = new HulkManager(); audioManager = new AudioManager(); sysmenumanager = new SysMenuManager(); level = new Level(); for (int i = 0; i < 4; i++) { PlayerIndex index = PlayerIndex.One; if (i == 0) { index = PlayerIndex.One; } else if (i == 1) { index = PlayerIndex.Two; } else if (i == 2) { index = PlayerIndex.Three; } else { index = PlayerIndex.Four; } menuInputs[i] = new InputManager(index); } #if WINDOWS #if !TRIAL //check for full version files. isPirated = IsMissingFiles(); #endif #endif }