private void Start() { // Set up the reference to the aeroplane controller. m_Aeroplane = GetComponent<SpaceShipController>(); m_sSceneMode = Application.loadedLevelName.Split('_'); }
// public Transform Target2; // setup script properties private void Awake() { // get the reference to the aeroplane controller, so we can send move input to it and read its current state. m_AeroplaneController = GetComponent <SpaceShipController>(); // pick a random perlin starting point for lateral wandering m_RandomPerlin = Random.Range(0f, 180f); myTransform = transform; }
private void Awake() { // Set up the reference to the aeroplane controller. m_Aeroplane = GetComponent<SpaceShipController>(); }
// public Transform Target2; // setup script properties private void Awake() { // get the reference to the aeroplane controller, so we can send move input to it and read its current state. m_AeroplaneController = GetComponent<SpaceShipController>(); // pick a random perlin starting point for lateral wandering m_RandomPerlin = Random.Range(0f,180f); myTransform = transform; }
private void Awake() { // Set up the reference to the aeroplane controller. m_Aeroplane = GetComponent <SpaceShipController>(); }
private void Awake() { // get the reference to the aeroplane controller, so we can send move input to it and read its current state. m_AeroplaneController = GetComponent<SpaceShipController>(); // pick a random perlin starting point for lateral wandering m_RandomPerlin = Random.Range(0f,180f); EchangeCible=GameObject.FindWithTag("Ennemy").transform; Cible=GameObject.FindWithTag("BaseEnnemy").transform; // Asteroid=GameObject.FindWithTag("Object").transform;; //Ast=GameObject.FindWithTag("Base").transform; //Allier=GameObject.FindWithTag("Allier").transform; myTransform = transform; rb = GetComponent<Rigidbody> (); //SetTarget (Cible); //m_chasse=true; }