protected override void OnRenderFrame(FrameEventArgs e) { Resources.Shader.Use(); TextDrawer.Draw(); base.OnRenderFrame(e); SwapBuffers(); }
protected override void OnLoad(EventArgs e) { //TextDrawer.init("qwertyuiop[]asdfghjkl;\n'zxcvbnm,./", this.Width, this.Height); TextDrawer.init("LUL", this.Width, this.Height); base.OnLoad(e); }