public void DoBleed(Bodypart part) { // Create reagent in world at owner position if(part.bleedReagent != null) { // ChemistryUtils.CreateReagentInWorld(Owner.X, Owner.Y, bleedReagent) } }
public void AddBodypart(Bodypart toadd, float weight) { myBodyParts.Add(toadd, weight); toadd.PartOwner = this; toadd.Owner = this.Owner; }