public virtual void Update(GameTime gameTime) { foreach (GameObjectOverworld obj in gameObjects) { obj.Update(gameTime); } if ((ControlManager.CheckPress(RebindableKeys.Action1) || ControlManager.CheckKeyPress(Keys.Enter)) && !game.player.HyperspeedOn && !game.stateManager.overworldState.IsBurnOutEndingActivated) { EnterCheck(); } if (garbageGameObjects.Count > 0) { DeleteRemovedGameObjects(); } ShopManager.UpdateShops(gameObjects); }
public void UpdateShops_DEVELOP() { ShopManager.UpdateShops(gameObjects); }