public override Boolean Activate() { PopupHandler.DisplayMessage(text.ToArray()); return(true); }
public override void OnFailed() { base.OnFailed(); PopupHandler.DisplayPortraitMessage(PortraitID.RebelTroopLeader, "[Mineral researcher] Too bad. Fly back to Lavis Station and talk to me to try again."); }
public override void Update(PlayTime playTime) { base.Update(playTime); // Updates player direction and speed if (!HasAnyShipArrived()) { game.player.Direction.SetDirection(new Vector2( Destination.position.X - game.player.position.X, Destination.position.Y - game.player.position.Y)); if (ControlManager.CheckPress(RebindableKeys.Pause) && GameStateManager.currentState.Equals("OverworldState")) { PopupHandler.DisplaySelectionMenu("Do you want to skip travel?", new List <string>() { "Yes", "No" }, new List <System.Action>() { delegate { SkipForward(); }, delegate {} }); } } game.player.speed = speed; // Displays timed messages if (timedMessages.Keys.Count > 0 && StatsManager.PlayTime.HasOverworldTimePassed(nextMessageTime)) { if (portraits.Count > 0) { if (realTime) { PopupHandler.DisplayRealtimePortraitMessage(GetNextMessageDuration(), portraits[0].ToArray(), portraitTriggers[0], timedMessages.Keys.First()); } else { realTimeSwitchIndex++; PopupHandler.DisplayPortraitMessage(portraits[0], portraitTriggers[0], timedMessages.Keys.First()); if (useRealTimeSwitch && realTimeSwitchIndex >= activateRealTimeSwitchIndex) { realTime = true; } } portraits.RemoveAt(0); portraitTriggers.RemoveAt(0); } else { if (realTime) { PopupHandler.DisplayRealtimeMessage(GetNextMessageDuration(), timedMessages.Keys.First()); } else { realTimeSwitchIndex++; PopupHandler.DisplayMessage(timedMessages.Keys.First()); if (useRealTimeSwitch && realTimeSwitchIndex >= activateRealTimeSwitchIndex) { realTime = true; } } } timedMessages.Remove(timedMessages.Keys.First()); if (timedMessages.Keys.Count > 0) { nextMessageTime = GetNextMessageStartTime(); } } }
private void SkipForward() { PopupHandler.SkipRealTimeMessages(); ObjectiveIndex = 6; freighter.position = rebelShips[0].position + SkipWaitFreighterOffset; }
protected virtual void DefaultOnPressActions() { Popup.delayTimer = PressDelay; switch (menuOptions[cursorIndex]) { case "Help": game.stateManager.ChangeState("HelpScreenState"); DisplayMenuOnReturn(0); Hide(); break; case "Ship Inventory": game.stateManager.ChangeState("ShipManagerState"); DisplayMenuOnReturn(1); Hide(); break; case "Mission Screen": game.stateManager.ChangeState("MissionScreenState"); DisplayMenuOnReturn(2); Hide(); break; case "Options": game.stateManager.ChangeState("OptionsMenuState"); game.menuBGController.SetBackdropPosition(new Vector2(-903, -101)); DisplayMenuOnReturn(3); Hide(); break; case "Save": game.Save(); PopupHandler.DisplayMessage("The game has been saved!"); break; case "Exit Game": if (GameStateManager.currentState.Equals("OverworldState")) { PopupHandler.DisplaySelectionMenu("What do you want to do?", new List <string> { "Save and exit to menu", "Save and exit to desktop", "Cancel" }, new List <System.Action>()); } else if (GameStateManager.currentState.Equals("ShooterState")) { PopupHandler.DisplaySelectionMenu("What do you want to do? You cannot save during combat.", new List <string> { "Exit to menu without saving", "Exit to desktop without saving", "Cancel" }, new List <System.Action>()); } break; case "Return To Game": Hide(); break; // Shooter state only case "Restart Level": game.stateManager.shooterState.CurrentLevel.ResetLevel(); game.stateManager.shooterState.Initialize(); game.stateManager.shooterState.CurrentLevel.Initialize(); Hide(); break; case "Give Up Level": game.stateManager.shooterState.CurrentLevel.GiveUpLevel(); Hide(); break; case "Exit Level": game.stateManager.shooterState.CurrentLevel.LeaveLevel(); Hide(); break; } }
public override void OnFailed() { base.OnFailed(); PopupHandler.DisplayMessage("You could not gain control of the Murt, return to the Alliance fleet outside Telmun to try again."); }