public EventAsteroid(Game1 Game, Sprite spriteSheet, Vector2 coordinates, String name, OverworldEventType overworldEvent) : base(Game, spriteSheet, coordinates) { this.name = name; this.overworldEvent = EventGenerator.GetAsteroidEventOfType(Game, overworldEvent); }
public EventAsteroid(Game1 Game, Sprite spriteSheet, Vector2 coordinates, String name) : base(Game, spriteSheet, coordinates) { this.name = name; overworldEvent = EventGenerator.GetRandomCommonEvent(Game); }