public EscortObjective(Game1 game, Mission mission, String description, EscortDataCapsule escortDataCapsule, EventTextCapsule eventTextCapsule) : base(game, mission, description) { Setup(escortDataCapsule); objectiveCompletedEventText = eventTextCapsule.CompletedText; eventTextCanvas = eventTextCapsule.EventTextCanvas; objectiveFailedEventText = eventTextCapsule.FailedText; }
public EscortObjective(Game1 game, Mission mission, List <String> descriptions, EscortDataCapsule escortDataCapsule, bool autofollow = false) : base(game, mission, descriptions[0]) { descriptions.RemoveAt(0); this.descriptions = descriptions; this.autofollow = autofollow; Setup(escortDataCapsule); }
private void Setup(EscortDataCapsule escortDataCapsule) { this.escortDataCapsule = escortDataCapsule; startingNumberOfEnemyShips = escortDataCapsule.EnemyShips.Count; numberOfEnemyShips = escortDataCapsule.EnemyShips.Count; enemyShipSpawnDelay = escortDataCapsule.EnemyAttackFrequency; levels = escortDataCapsule.Levels; shipToDefendMaxHP = escortDataCapsule.ShipToDefendHP; shipToDefendHP = escortDataCapsule.ShipToDefendHP; enemies = new List <OverworldShip>(); timedMessageCount = -1; timedMessageTimes = new List <float>(); for (int i = 0; i < escortDataCapsule.EnemyShips.Count; i++) { enemies.Add(escortDataCapsule.EnemyShips[i]); } }