private static void CollidePlayerBullet(PlayerVerticalShooter player, EnemyBullet bullet) { player.InflictDamage(bullet); bullet.InflictDamage(player); }
private static void CollideBulletAlly(EnemyBullet bullet, AlliedShip ally) { bullet.InflictDamage(ally); ally.InflictDamage(bullet); }