public override Boolean Activate(PlayerVerticalShooter player, GameTime gameTime) { beamModule1.Activate(new Vector2(player.PositionX - 4, player.PositionY), gameTime); beamModule2.Activate(new Vector2(player.PositionX + 4, player.PositionY), gameTime); return(true); }
public override Boolean Activate(PlayerVerticalShooter player, GameTime gameTime) { beamModule.Activate(player.Position, gameTime); return(true); }