コード例 #1
0
        public void PlayUISound(int anIndexNumber, Vector3 aPosition, float spacialBlend)
        {
            if (uiObjectList == null)
            {
                return;
            }
            // make sure we're not trying to play a sound indexed higher than exists in the array
            if (anIndexNumber > uiObjectList.Count)
            {
                anIndexNumber = uiObjectList.Count - 1;
            }

            tempSoundObj = (SoundObject)uiObjectList[anIndexNumber];
            tempSoundObj.source.spatialBlend = spacialBlend;
            tempSoundObj.PlaySound(aPosition);
        }
コード例 #2
0
        void Start()
        {
            gameplayObjectList = new ArrayList();
            uiObjectList = new ArrayList();

            // make sound objects for all of the sounds in (Gameplay)GameSounds array
            foreach (AudioClip theSound in GameplaySounds)
            {
                tempSoundObj = new SoundObject(theSound, theSound.name, volume);
                gameplayObjectList.Add(tempSoundObj);
                totalSounds++;
            }
            foreach (AudioClip theSound in UISounds)
            {
                tempSoundObj = new SoundObject(theSound, theSound.name, volume);
                uiObjectList.Add(tempSoundObj);
                totalSounds++;
            }
        }