public LoadingScreen(ScreenManager manager, bool loadingIsSlow, params GameScreen[] screensToLoad) : base(manager) { this.loadingIsSlow = loadingIsSlow; this.screensToLoad = screensToLoad; this.TransitionOnTime = TimeSpan.FromSeconds(0.5f); }
public SpaceGame() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; screenManager = new ScreenManager(this); Components.Add(screenManager); }
public MainMenuScreen(ScreenManager manager) : base(manager) { }
public GameScreen(ScreenManager manager) { this.screenManager = manager; this.components = new List<ScreenComponent>(); }