public Bipedal(EnemyData data, Vector3 startPosition) : base(data, startPosition) { }
public Tank(EnemyData data, Vector3 startPosition) : base(data, startPosition) { }
public Walker(EnemyData data, Vector3 startPosition) : base(data, startPosition) { }
public Mecha(EnemyData data, Vector3 startPosition) : base(data, startPosition) { }