public Game(bool isFirstRound, bool areCollisionBoxesActive) { // Active Game this.SetState(GameStateEnum.Active); SpriteBatch sbBoxes = SpriteBatchManager.Find(SpriteBatchName.Boxes); SpriteBatch sbAliens = SpriteBatchManager.Find(SpriteBatchName.Aliens); PCSTree pRootTree = GameObjectManager.GetRootTree(); WallRoot pWallRoot = (WallRoot)GameObjectManager.Find(GameObjectName.WallRoot); BombRoot pBombRoot = (BombRoot)GameObjectManager.Find(GameObjectName.BombRoot); MissileRoot pMissileRoot = (MissileRoot)GameObjectManager.Find(GameObjectName.MissileRoot); ShipRoot pShipRoot = (ShipRoot)GameObjectManager.Find(GameObjectName.ShipRoot); UFORoot pUFORoot = (UFORoot)GameObjectManager.Find(GameObjectName.UFORoot); ShieldRoot pShieldRoot1 = (ShieldRoot)GameObjectManager.Find(GameObjectName.ShieldRoot, 1); ShieldRoot pShieldRoot2 = (ShieldRoot)GameObjectManager.Find(GameObjectName.ShieldRoot, 2); ShieldRoot pShieldRoot3 = (ShieldRoot)GameObjectManager.Find(GameObjectName.ShieldRoot, 3); ShieldRoot pShieldRoot4 = (ShieldRoot)GameObjectManager.Find(GameObjectName.ShieldRoot, 4); if (isFirstRound) { // Create Walls pWallRoot = new WallRoot(GameObjectName.WallRoot, SpriteBaseName.Null, 0.0f, 0.0f, 0); pRootTree.Insert(pWallRoot, null); if (areCollisionBoxesActive) { pWallRoot.ActivateCollisionSprite(sbBoxes); } WallTop pWallTop = new WallTop(GameObjectName.WallTop, SpriteBaseName.Null, 448.0f, 950.0f, 850.0f, 30.0f, 0); pRootTree.Insert(pWallTop, pWallRoot); if (areCollisionBoxesActive) { pWallTop.ActivateCollisionSprite(sbBoxes); } pWallTop.ActivateGameSprite(sbAliens); WallRight pWallRight = new WallRight(GameObjectName.WallRight, SpriteBaseName.Null, 896.0f, 500.0f, 50.0f, 900.0f, 0); pRootTree.Insert(pWallRight, pWallRoot); if (areCollisionBoxesActive) { pWallRight.ActivateCollisionSprite(sbBoxes); } pWallRight.ActivateGameSprite(sbAliens); WallLeft pWallLeft = new WallLeft(GameObjectName.WallLeft, SpriteBaseName.Null, 0.0f, 500.0f, 50.0f, 900.0f, 0); pRootTree.Insert(pWallLeft, pWallRoot); if (areCollisionBoxesActive) { pWallLeft.ActivateCollisionSprite(sbBoxes); } pWallLeft.ActivateGameSprite(sbAliens); WallBottom pWallBottom = new WallBottom(GameObjectName.WallBottom, SpriteBaseName.Null, 448.0f, 50.0f, 850.0f, 30.0f, 0); pRootTree.Insert(pWallBottom, pWallRoot); if (areCollisionBoxesActive) { pWallBottom.ActivateCollisionSprite(sbBoxes); } pWallBottom.ActivateGameSprite(sbAliens); GameObjectManager.AttachTree(pWallRoot); // Create ShipRoot and MissileRoot pMissileRoot = new MissileRoot(GameObjectName.MissileRoot, SpriteBaseName.Null, 0.0f, 0.0f, 0); pRootTree.Insert(pMissileRoot, null); if (areCollisionBoxesActive) { pMissileRoot.ActivateCollisionSprite(sbBoxes); } GameObjectManager.AttachTree(pMissileRoot); pShipRoot = new ShipRoot(GameObjectName.ShipRoot, SpriteBaseName.Null, 0.0f, 0.0f); pRootTree.Insert(pShipRoot, null); if (areCollisionBoxesActive) { pShipRoot.ActivateCollisionSprite(sbBoxes); } pShipRoot.ActivateGameSprite(sbAliens); GameObjectManager.AttachTree(pShipRoot); ShipManager.Create(areCollisionBoxesActive); // Create BombRoot pBombRoot = new BombRoot(GameObjectName.BombRoot, SpriteBaseName.Null, 0.0f, 0.0f, 0); pRootTree.Insert(pBombRoot, null); if (areCollisionBoxesActive) { pBombRoot.ActivateCollisionSprite(sbBoxes); } GameObjectManager.AttachTree(pBombRoot); // Create UFORoot pUFORoot = new UFORoot(GameObjectName.UFORoot, SpriteBaseName.Null, 0.0f, 0.0f); pRootTree.Insert(pUFORoot, null); if (areCollisionBoxesActive) { pUFORoot.ActivateCollisionSprite(sbBoxes); } pUFORoot.ActivateGameSprite(sbAliens); GameObjectManager.AttachTree(pUFORoot); UFOManager.Create(areCollisionBoxesActive); // Create Shields pShieldRoot1 = GenerateShield(pRootTree, 100.0f, 200.0f, 1); pShieldRoot2 = GenerateShield(pRootTree, 100.0f + 1 * 200, 200.0f, 2); pShieldRoot3 = GenerateShield(pRootTree, 100.0f + 2 * 200, 200.0f, 3); pShieldRoot4 = GenerateShield(pRootTree, 100.0f + 3 * 200, 200.0f, 4); } else { _gridStartingHeight -= 100.0f; } PopulateAlienGrid(_gridStartingHeight); Alien pGridRoot = (Alien)GameObjectManager.Find(GameObjectName.Grid); // Create CollisionPairs CollisionPair cpMissileWall = CollisionPairManager.Add(CollisionPairName.MissilevTop, pMissileRoot, pWallRoot); Debug.Assert(cpMissileWall != null); cpMissileWall.subject.RegisterObserver(new RemoveMissileObserver()); cpMissileWall.subject.RegisterObserver(new ShipReadyObserver()); CollisionPair cpBombWall = CollisionPairManager.Add(CollisionPairName.BombsvBottom, pBombRoot, pWallRoot); Debug.Assert(cpBombWall != null); cpBombWall.subject.RegisterObserver(new RemoveBombObserver()); CollisionPair cpMissilevGrid = CollisionPairManager.Add(CollisionPairName.MissilevGrid, pMissileRoot, pGridRoot); Debug.Assert(cpMissilevGrid != null); cpMissilevGrid.subject.RegisterObserver(new RemoveMissileObserver()); cpMissilevGrid.subject.RegisterObserver(new RemoveAlienObserver()); cpMissilevGrid.subject.RegisterObserver(new ShipReadyObserver()); cpMissilevGrid.subject.RegisterObserver(new AlienDeathSoundObserver()); cpMissilevGrid.subject.RegisterObserver(new SplatObserver()); cpMissilevGrid.subject.RegisterObserver(new UpdateScoreObserver()); CollisionPair cpUFOMissile = CollisionPairManager.Add(CollisionPairName.MissilevUFO, pMissileRoot, pUFORoot); cpUFOMissile.subject.RegisterObserver(new RemoveMissileObserver()); cpUFOMissile.subject.RegisterObserver(new RemoveUFOObserver()); cpUFOMissile.subject.RegisterObserver(new ShipReadyObserver()); cpUFOMissile.subject.RegisterObserver(new AlienDeathSoundObserver()); cpUFOMissile.subject.RegisterObserver(new SplatObserver()); cpUFOMissile.subject.RegisterObserver(new UpdateScoreObserver()); cpUFOMissile.subject.RegisterObserver(new UFODeathSoundObserver()); CollisionPair cpUFOWalls = CollisionPairManager.Add(CollisionPairName.UFOvWalls, pUFORoot, pWallRoot); cpUFOWalls.subject.RegisterObserver(new UFOWallObserver()); CollisionPair cpGridvWalls = CollisionPairManager.Add(CollisionPairName.GridvWalls, pGridRoot, pWallRoot); Debug.Assert(cpGridvWalls != null); cpGridvWalls.subject.RegisterObserver(new GridXObserver()); cpGridvWalls.subject.RegisterObserver(new GridYObserver()); CollisionPair cpGridvShip = CollisionPairManager.Add(CollisionPairName.GridvShip, pGridRoot, pShipRoot); cpGridvShip.subject.RegisterObserver(new GameOverObserver()); cpGridvShip.subject.RegisterObserver(new ShipDeathSoundObserver()); CollisionPair cpMissileShield1 = CollisionPairManager.Add(CollisionPairName.MissilevShields, pMissileRoot, pShieldRoot1); cpMissileShield1.subject.RegisterObserver(new RemoveMissileObserver()); cpMissileShield1.subject.RegisterObserver(new RemoveBrickObserver()); cpMissileShield1.subject.RegisterObserver(new ShipReadyObserver()); CollisionPair cpBombShield1 = CollisionPairManager.Add(CollisionPairName.BombsvShields, pBombRoot, pShieldRoot1); cpBombShield1.subject.RegisterObserver(new RemoveBombObserver()); cpBombShield1.subject.RegisterObserver(new RemoveBrickObserver()); CollisionPair cpMissileShield2 = CollisionPairManager.Add(CollisionPairName.MissilevShields, pMissileRoot, pShieldRoot2); cpMissileShield2.subject.RegisterObserver(new RemoveMissileObserver()); cpMissileShield2.subject.RegisterObserver(new RemoveBrickObserver()); cpMissileShield2.subject.RegisterObserver(new ShipReadyObserver()); CollisionPair cpBombShield2 = CollisionPairManager.Add(CollisionPairName.BombsvShields, pBombRoot, pShieldRoot2); cpBombShield2.subject.RegisterObserver(new RemoveBombObserver()); cpBombShield2.subject.RegisterObserver(new RemoveBrickObserver()); CollisionPair cpBombShield3 = CollisionPairManager.Add(CollisionPairName.BombsvShields, pBombRoot, pShieldRoot3); cpBombShield3.subject.RegisterObserver(new RemoveBombObserver()); cpBombShield3.subject.RegisterObserver(new RemoveBrickObserver()); CollisionPair cpMissileShield3 = CollisionPairManager.Add(CollisionPairName.MissilevShields, pMissileRoot, pShieldRoot3); cpMissileShield3.subject.RegisterObserver(new RemoveMissileObserver()); cpMissileShield3.subject.RegisterObserver(new RemoveBrickObserver()); cpMissileShield3.subject.RegisterObserver(new ShipReadyObserver()); CollisionPair cpBombShield4 = CollisionPairManager.Add(CollisionPairName.BombsvShields, pBombRoot, pShieldRoot4); cpBombShield4.subject.RegisterObserver(new RemoveBombObserver()); cpBombShield4.subject.RegisterObserver(new RemoveBrickObserver()); CollisionPair cpMissileShield4 = CollisionPairManager.Add(CollisionPairName.MissilevShields, pMissileRoot, pShieldRoot4); cpMissileShield4.subject.RegisterObserver(new RemoveMissileObserver()); cpMissileShield4.subject.RegisterObserver(new RemoveBrickObserver()); cpMissileShield4.subject.RegisterObserver(new ShipReadyObserver()); CollisionPair cpBombMissile = CollisionPairManager.Add(CollisionPairName.BombsvMissile, pBombRoot, pMissileRoot); cpBombMissile.subject.RegisterObserver(new RemoveBombObserver()); cpBombMissile.subject.RegisterObserver(new RemoveMissileObserver()); cpBombMissile.subject.RegisterObserver(new ShipReadyObserver()); cpBombMissile.subject.RegisterObserver(new SplatObserver()); CollisionPair cpBombShip = CollisionPairManager.Add(CollisionPairName.BombsvShip, pBombRoot, pShipRoot); cpBombShip.subject.RegisterObserver(new RemoveBombObserver()); cpBombShip.subject.RegisterObserver(new RemoveShipObserver()); cpBombShip.subject.RegisterObserver(new ShipDeathSoundObserver()); cpBombShip.subject.RegisterObserver(new ShipEndObserver()); //TimerManager.ClearTimerManager(); }