//----------------------------------------------------------------------------- // Game::UnLoadContent() // unload content (resources loaded above) // unload all content that was loaded before the Engine Loop started //----------------------------------------------------------------------------- public override void UnLoadContent() { FontManager.Destroy(); GlyphManager.Destroy(); CollisionPairManager.Destroy(); SpriteAnimationManager.Destroy(); SpriteBoxManager.Destroy(); SpriteManager.Destroy(); ImageManager.Destroy(); TextureManager.Destroy(); }
//----------------------------------------------------------------------------- // Game::UnLoadContent() // unload content (resources loaded above) // unload all content that was loaded before the Engine Loop started //----------------------------------------------------------------------------- public override void UnLoadContent() { TextureManager.Destroy(); ImageManager.Destroy(); GameSpriteManager.Destroy(); BoxSpriteManager.Destroy(); SpriteBatchManager.Destroy(); ProxySpriteManager.Destroy(); TimerEventManager.Destroy(); DeathManager.Destroy(); }