public override void LoadContent() { pSpriteBatchMan = new SpriteBatchMan(1, 1); TextureMan.Create(2, 1); GlyphMan.Create(3, 1); FontMan.Create(1, 1); TextureMan.Add(Texture.Name.Consolas36pt, "Consolas36pt.tga"); FontMan.AddXml(Glyph.Name.Consolas36pt, "Consolas36pt.xml", Texture.Name.Consolas36pt); SpriteBatch pSB_Texts = pSpriteBatchMan.Add(SpriteBatch.Name.Texts); FontMan.Add(pSpriteBatchMan, Font.Name.Title, SpriteBatch.Name.Texts, "SCORE<1> HIGH-SCORE SCORE<2>", Glyph.Name.Consolas36pt, 200, 680); FontMan.Add(pSpriteBatchMan, Font.Name.ScoreOne, SpriteBatch.Name.Texts, "00", Glyph.Name.Consolas36pt, 240, 650); FontMan.Add(pSpriteBatchMan, Font.Name.HighestScore, SpriteBatch.Name.Texts, "00", Glyph.Name.Consolas36pt, 440, 650); FontMan.Add(pSpriteBatchMan, Font.Name.ScoreTwo, SpriteBatch.Name.Texts, "00", Glyph.Name.Consolas36pt, 650, 650); FontMan.Add(pSpriteBatchMan, Font.Name.Title, SpriteBatch.Name.Texts, "SPACE INVADERS", Glyph.Name.Consolas36pt, 320, 500); FontMan.Add(pSpriteBatchMan, Font.Name.Title, SpriteBatch.Name.Texts, "Choose 1 or 2 to play...", Glyph.Name.Consolas36pt, 240, 450); FontMan.Add(pSpriteBatchMan, Font.Name.Title, SpriteBatch.Name.Texts, "1, Single Player", Glyph.Name.Consolas36pt, 300, 350); FontMan.Add(pSpriteBatchMan, Font.Name.Title, SpriteBatch.Name.Texts, "2, Two Player", Glyph.Name.Consolas36pt, 310, 250); InputSubject pInputSubject; pInputSubject = InputMan.GetKeyOneSubject(); pInputSubject.Attach(new MoveToPlayingStateObserver()); pInputSubject = InputMan.GetKeyTwoSubject(); pInputSubject.Attach(new MoveToPlayingStateObserver()); Simulation.SetState(Simulation.State.Realtime); }
public override void Initialize() { this.poSpriteBatchMan = new SpriteBatchMan(3, 1); SpriteBatchMan.SetActive(this.poSpriteBatchMan); this.poFontMan = new FontMan(); FontMan.SetActive(this.poFontMan); this.poInputMan = new InputMan(); InputMan.SetActive(this.poInputMan); SpriteBatch pSB_Texts = SpriteBatchMan.Add(SpriteBatch.Name.Texts, 100, true); HighScore hS = new HighScore(); Texture pTexture = TextureMan.Add(Texture.Name.Consolas36pt, "Consolas36pt.tga"); GlyphMan.AddXml(Glyph.Name.Consolas36pt, "Consolas36pt.xml", Texture.Name.Consolas36pt); Font pFont = FontMan.Add(Font.Name.HighScore, SpriteBatch.Name.Texts, "High Score", Glyph.Name.Consolas36pt, 100, 500); pFont.SetColor(1.0f, 1.0f, 1.0f); pFont = FontMan.Add(Font.Name.HighScores, SpriteBatch.Name.Texts, hS.GetScore().ToString(), Glyph.Name.Consolas20pt, 100, 400); pFont.SetColor(0.40f, 0.40f, 0.40f); pFont = FontMan.Add(Font.Name.Instructions, SpriteBatch.Name.Texts, "Back to Menu", Glyph.Name.Consolas20pt, 100, 100); pFont.SetColor(0.60f, 0.60f, 0.60f); InputSubject pInputSubject = InputMan.GetCursorSubject(); pInputSubject.Attach(new HighlightHoverTextObserver(pFont)); pInputSubject = InputMan.GetMouseLeftKeySubject(); pInputSubject.Attach(new MenuChoiceObserver(pFont)); }
public override void UnLoadContent() { pSpriteBatchMan.Destroy(); TextureMan.Destroy(); GlyphMan.Destroy(); FontMan.Destroy(); }
public override void LoadContent() { pSpriteBatchMan = new SpriteBatchMan(1, 1); //TimerMan.Create(3, 1); TextureMan.Create(2, 1); GlyphMan.Create(3, 1); FontMan.Create(1, 1); TextureMan.Add(Texture.Name.Consolas36pt, "Consolas36pt.tga"); FontMan.AddXml(Glyph.Name.Consolas36pt, "Consolas36pt.xml", Texture.Name.Consolas36pt); SpriteBatch pSB_Texts = pSpriteBatchMan.Add(SpriteBatch.Name.Texts); FontMan.Add(pSpriteBatchMan, Font.Name.Title, SpriteBatch.Name.Texts, "SCORE<1> HIGH-SCORE SCORE<2>", Glyph.Name.Consolas36pt, 200, 680); FontMan.Add(pSpriteBatchMan, Font.Name.ScoreOne, SpriteBatch.Name.Texts, "00", Glyph.Name.Consolas36pt, 240, 650); FontMan.Add(pSpriteBatchMan, Font.Name.HighestScore, SpriteBatch.Name.Texts, "00", Glyph.Name.Consolas36pt, 440, 650); FontMan.Add(pSpriteBatchMan, Font.Name.ScoreTwo, SpriteBatch.Name.Texts, "00", Glyph.Name.Consolas36pt, 650, 650); FontMan.Add(pSpriteBatchMan, Font.Name.Title, SpriteBatch.Name.Texts, "GAME OVER!!", Glyph.Name.Consolas36pt, 350, 400); FontMan.Add(pSpriteBatchMan, Font.Name.Title, SpriteBatch.Name.Texts, "Press 3 to go back to the menu...", Glyph.Name.Consolas36pt, 200, 280); InputSubject pInputSubject; pInputSubject = InputMan.GetKeyThreeSubject(); pInputSubject.Attach(new MoveToMenuObserver()); Simulation.SetState(Simulation.State.Realtime); //CycleBackToMenuState pCylce = new CycleBackToMenuState(); //TimerMan.Add(TimeEvent.Name.CycleBackToMenu, pCylce, 20f); }
public static void Create(int reserved, int growth) { if (instance == null) { instance = new TextureMan(reserved, growth); } }
public static Image Add(Image.Name ImageName, Texture.Name TextureName, float x, float y, float width, float height) { ImageMan pMan = ImageMan.PrivGetInstance(); Debug.Assert(pMan != null); Image pNode = (Image)pMan.BaseAdd(); Debug.Assert(pNode != null); // Initialize the data Texture pTexture = TextureMan.Find(TextureName); //Debug.Assert(pTexture != null); if (pTexture == null) { pTexture = TextureMan.Find(Texture.Name.Default); Debug.Assert(pTexture != null); x = 0; y = 0; width = 128; height = 128; } pNode.Set(ImageName, pTexture, x, y, width, height); return(pNode); }
public static void DumpTextures() { TextureMan pTMan = TextureMan.PrivGetInstance(); Debug.Assert(pTMan != null); pTMan.BaseDumpNodes(); }
public static void Dump() { TextureMan pMan = TextureMan.PrivGetInstance(); Debug.Assert(pMan != null); pMan.BaseDump(); }
public static void Remove(Texture pNode) { TextureMan pMan = TextureMan.PrivGetInstance(); Debug.Assert(pMan != null); Debug.Assert(pNode != null); pMan.BaseRemove(pNode); }
public static void LoadTexture() { Debug.WriteLine("...LoadingTexture..."); TextureMan.Add(Texture.Name.Consolas, "Consolas36pt.tga"); TextureMan.Add(Texture.Name.Invader_3, "Invaders_3.tga"); TextureMan.Add(Texture.Name.Invader_4, "Invaders_4.tga"); Debug.WriteLine("Done!"); }
// public public static void Create(int init = 2, int delta = 2) { if (pMan == null) { pMan = new TextureMan(init, delta); } TextureMan.Add(Texture.Name.NullObjectTexture, "HotPink.tga"); }
public static void Remove(Texture pTexture) { //ensure call Create() first TextureMan pMan = TextureMan.GetInstance(); Debug.Assert(pMan != null); // ensure pTexture is not null Debug.Assert(pTexture != null); pMan.baseRemove(pTexture); }
override public void Unload() { SpriteBatchMan.Destroy(); TextureMan.Destroy(); GlyphMan.Destroy(); FontMan.Destroy(); InputMan.Destroy(); GhostGameObjectMan.Destroy(); this.Handle(); }
//----------------------------------------------------------------------------- // Game::UnLoadContent() // unload content (resources loaded above) // unload all content that was loaded before the Engine Loop started //----------------------------------------------------------------------------- public override void UnLoadContent() { GameObjectMan.Destory(); ProxySpriteMan.Destory(); TimerMan.Destory(); SpriteBatchMan.Destory(); GameSpriteMan.Destory(); BoxSpriteMan.Destory(); ImageMan.Destory(); TextureMan.Destory(); }
private void PrivStatDump() { TextureMan pTMan = TextureMan.PrivGetInstance(); Debug.Assert(pTMan != null); Debug.WriteLine(""); Debug.WriteLine("Texture Manager Stats-------------------------"); Debug.WriteLine("TO SELF!! The null texture and default texture included in stats."); pTMan.BaseStatDump(); }
public static Texture Find(Texture.Name name) { TextureMan pMan = TextureMan.privGetInstance(); Debug.Assert(pMan != null); pMan.poNodeCompare.name = name; Texture pData = (Texture)pMan.baseFind(pMan.poNodeCompare); return(pData); }
public static Texture Find(Texture.Name name) { TextureMan pTMan = TextureMan.PrivGetInstance(); Debug.Assert(pTMan != null); pTMan.poTexCompare.SetName(name); Texture pTNode = (Texture)pTMan.BaseFind(pTMan.poTexCompare); return(pTNode); }
public override void UnLoadContent() { //pSpriteBatchMan.Destroy(); TextureMan.Destroy(); GlyphMan.Destroy(); //TimerMan.Destroy(); FontMan.Destroy(); GameObjectMan.Destroy(); //ColPairMan.Destroy(); //ShipMan.Destroy(); }
public static void Destory() { //ensure call Create() first TextureMan pMan = TextureMan.GetInstance(); Debug.Assert(pMan != null); pMan.baseDestory(); pMan.poNodeForCompare = null; TextureMan.pInstance = null; }
//---------------------------------------------------------------------------------- // Methods //---------------------------------------------------------------------------------- public void set(Glyph.Name name, int key, Texture.Name textName, float x, float y, float width, float height) { Debug.Assert(this.pSubRect != null); this.name = name; this.pTexture = TextureMan.Find(textName); Debug.Assert(this.pTexture != null); this.pSubRect.Set(x, y, width, height); this.key = key; }
public static Texture Find(Texture.Name name) { //ensure call Create() first TextureMan pMan = TextureMan.GetInstance(); Debug.Assert(pMan != null); // find the texture by specific texture name pMan.poNodeForCompare.setName(name); Texture pTexture = (Texture)pMan.baseFind(pMan.poNodeForCompare); return(pTexture); }
public static Texture Add(Texture.Name name, String pTexName) { TextureMan pTMan = TextureMan.PrivGetInstance(); Debug.Assert(pTMan != null); Texture pTNode = (Texture)pTMan.BaseAdd(); Debug.Assert(pTNode != null); Debug.Assert(pTexName != null); pTNode.Set(name, pTexName); return(pTNode); }
public static void Destroy() { TextureMan pMan = TextureMan.privGetInstance(); Debug.Assert(pMan != null); // Print stats on destroy pMan.baseDump(); // Invalidate the singleton if (pInstance != null) { pInstance = null; } }
public static void Create(int reserveNum = 3, int reserveGrow = 1) { Debug.Assert(reserveNum > 0); Debug.Assert(reserveGrow > 0); // initialize the singleton here Debug.Assert(pInstance == null); // Do the initialization if (pInstance == null) { pInstance = new TextureMan(reserveNum, reserveGrow); TextureMan.Add(Texture.Name.Default, "HotPink.tga"); TextureMan.Add(Texture.Name.NullObject, "HotPink.tga"); } }
public override void UnLoadContent() { TimerMan.Destroy(); TextureMan.Destroy(); ImageMan.Destroy(); GameSpriteMan.Destroy(); BoxSpriteMan.Destroy(); pSpriteBatchMan.Destroy(); ProxySpriteMan.Destroy(); GlyphMan.Destroy(); //GameObjectMan.Destroy(); ColPairMan.Destroy(); FontMan.Destroy(); ShipMan.Destroy(); }
public static Image Add(Image.Name name, Texture.Name pTexName, int x, int y, int w, int h) { Debug.Assert(pMan != null); Image pImage = (Image)pMan.baseAdd(); Debug.Assert(pImage != null); Texture pTex = TextureMan.Find(pTexName); Debug.Assert(pTex != null); pImage.SetImage(name, pTex, x, y, w, h); return(pImage); }
public static Texture Add(Texture.Name name, string pTextureName) { TextureMan pMan = TextureMan.privGetInstance(); Debug.Assert(pMan != null); Texture pNode = (Texture)pMan.baseAdd(); Debug.Assert(pNode != null); // Check the data initialization Debug.Assert(pTextureName != null); pNode.Set(name, pTextureName); return(pNode); }
public static Texture Add(Texture.Name name, String pTextureName) { TextureMan pMan = TextureMan.PrivGetInstance(); Debug.Assert(pMan != null); Texture pNode = (Texture)pMan.BaseAdd(); Debug.Assert(pNode != null); // Initialize the data Debug.Assert(pTextureName != null); pNode.Set(name, pTextureName); return(pNode); }
public static Texture Find(Texture.Name name) { TextureMan pMan = TextureMan.PrivGetInstance(); Debug.Assert(pMan != null); // Compare functions only compares two Nodes // So: Use the Compare Node - as a reference // use in the Compare() function pMan.poNodeCompare.SetName(name); Texture pData = (Texture)pMan.BaseFind(pMan.poNodeCompare); return(pData); }
public override void Initialize() { this.name = SceneContext.Scene.Over; this.poSpriteBatchMan = new SpriteBatchMan(3, 1); SpriteBatchMan.SetActive(this.poSpriteBatchMan); SpriteBatch pSB_Texts = this.poSpriteBatchMan.Add(SpriteBatch.Name.Texts, 100); Texture pTexture = TextureMan.Add(Texture.Name.Consolas36pt, "Consolas36pt.tga"); GlyphMan.AddXml(Glyph.Name.Consolas36pt, "Consolas36pt.xml", Texture.Name.Consolas36pt); Font pFont = FontMan.Add(Font.Name.GameOver, SpriteBatch.Name.Texts, "GAME OVER", Glyph.Name.Consolas36pt, 310, 350); pFont.SetColor(1.0f, 0.0f, 0.0f); }