public void Detach(SpriteBase pBase) { SpriteNode pNode = pBase.GetBackSpriteNode(); SpriteNodeManager pMySBNManager = this.GetSpriteNodeManager(); pMySBNManager.Remove(pNode); }
public static void Remove(SpriteNode pSpriteBatchNode) { Debug.Assert(pSpriteBatchNode != null); SpriteNodeManager pSpriteNodeMan = pSpriteBatchNode.GetSBNodeManager(); Debug.Assert(pSpriteNodeMan != null); pSpriteNodeMan.Remove(pSpriteBatchNode); }