//----------------------------------------------------------------------------- // Game::Draw() // This function is called once per frame // Use this for draw graphics to the screen. // Only do rendering here //----------------------------------------------------------------------------- public override void Draw() { //----------------------------------------------- //sprites //SpriteBatchManager.renderBoxes = true; //draw all the sprites attached to sprite batches SpriteBatchManager.Draw(); // Delete any objects here... DelayedObjectManager.Process(); }
//----------------------------------------------------------------------------- // Game::Draw() // This function is called once per frame // Use this for draw graphics to the screen. // Only do rendering here //----------------------------------------------------------------------------- public override void Draw() { SpriteBatchManager.Draw(); FontManager.Draw(); }
public override void Draw() { // draw all objects SpriteBatchManager.Draw(); }
// Should be called during the Draw part of gameloop public override void Draw(GameManager pGameManager) { SpriteBatchManager.Draw(); }