public void Reset() { this.lives = 3; this.score = 0; this.pGrid = null; this.pShieldZone = null; }
public override void VisitShieldZone(ShieldZone pShieldZone) { //Debug.WriteLine("in Missile, visit from ShieldZone"); GameObject pGameObj = (GameObject)pShieldZone.GetFirstChild(); ColPair.FwdCollide(this, pGameObj); }
public override void VisitShieldZone(ShieldZone pShieldZone) { //Debug.WriteLine("in Bomb, visit from ShieldZone"); GameObject pGameObj = (GameObject)pShieldZone.GetFirstChild(); // Always set Bomb as ObjB ColPair.FwdCollide(this, pGameObj); }
public static ShieldZone CreateShieldZone(float xOrigin, float yOrigin, float xDeltaBetween, int numShields = 4) { ShieldFactory pZoneSF = new ShieldFactory(SpriteBatch.Name.Sprites, SpriteBatch.Name.Boxes); ShieldZone pShieldZone = (ShieldZone)pZoneSF.Create(ShieldFactory.Type.Zone, 0, 0); for (int i = 0; i < numShields; i++) { CreateShield(xOrigin + (i * xDeltaBetween), yOrigin, pShieldZone); } return(pShieldZone); }
public PlayerArtifact(Name name) { this.name = name; this.lives = 3; this.score = 0; this.level = 1; this.pGrid = null; this.pShieldZone = null; this.pTimerMemento = new TimerMemento(); this.pGameObjectMemento = new ManagerMemento(); this.pColPairMemento = new ManagerMemento(); this.pSpritesSBNodeMemento = new ManagerMemento(); this.pSpriteBoxesSBNodeMemento = new ManagerMemento(); }
public GameObject Create(Type type, float posX, float posY) { GameObject pGameObj = null; switch (type) { case Type.Brick: pGameObj = new ShieldBrick(GameObject.Name.ShieldBrick, Sprite.Name.ShieldBrick, BoxSprite.Name.ShieldBrickBox, posX, posY); break; case Type.Column: pGameObj = new ShieldColumn(GameObject.Name.ShieldColumn, BoxSprite.Name.ShieldColumnBox); break; case Type.Shield: pGameObj = new Shield(GameObject.Name.Shield, BoxSprite.Name.ShieldBox); break; case Type.Zone: pGameObj = new ShieldZone(GameObject.Name.ShieldZone, BoxSprite.Name.ShieldZoneBox); break; default: // something is wrong Debug.Assert(false, "GameObject type not supported by this factory"); break; } // add it to the gameObjectManager Debug.Assert(pGameObj != null); GameObjectManager.Attach(pGameObj); if (pGOComposite != null) { // add to grouping pGOComposite.Add(pGameObj); } // Attached to Batches this.pBoxSpriteBatch.Attach(pGameObj.poColObj.pColSprite); this.pSpriteBatch.Attach(pGameObj.pProxySprite); return(pGameObj); }
public virtual void VisitShieldZone(ShieldZone pShieldZone) { // no differed to subcass Debug.WriteLine("Visit by ShieldZone not implemented"); Debug.Assert(false); }