public override void LoadContent() { ShipMan.Create(); GraveyardMan.Create(); SpriteBatch pSB_Aliens = SpriteBatchMan.Find(SpriteBatch.Name.Aliens); pSB_Aliens.bToggle = true; SpriteBatch pSB_Boxes = SpriteBatchMan.Find(SpriteBatch.Name.Boxes); pSB_Boxes.bToggle = false; SpriteBatch pSB_Shields = SpriteBatchMan.Find(SpriteBatch.Name.Shields); pSB_Shields.bToggle = true; SpriteBatch pSB_InGame = SpriteBatchMan.Find(SpriteBatch.Name.InGameScreen); pSB_InGame.bToggle = true; SpriteBatch pSB_Projectiles = SpriteBatchMan.Find(SpriteBatch.Name.Projectiles); pSB_Projectiles.bToggle = true; //SpriteBatch pSB_Splats = SpriteBatchMan.Find(SpriteBatch.Name.Splats); //pSB_Splats.bToggle = true; SpaceInvaders pGame = GameMan.GetGame(); IrrKlang.ISoundEngine pSndEngine = pGame.GetSndEngine(); //------------------------------------------------------------------------------------------------------- //create factory //-------------------------------------------------------------------------------------------------------- Composite pAlienGroup = (Composite)GONodeMan.Find(GameObject.Name.AlienGrid); AlienFactory AF = new AlienFactory(SpriteBatch.Name.Aliens, SpriteBatch.Name.Boxes, pAlienGroup); GameObject pGameObj; //AF.SetParent(pAlienGroup); //GameObject pCol = AF.Create(GameObject.Name.Column_1, AlienCategory.Type.Column, 0.0f, 0.0f); //AF.SetParent(pCol); //pGameObj = AF.Create(GameObject.Name.Octopus, AlienCategory.Type.Octopus, 70.0f, 600); //Column Creation 1 - 11 for (int i = 0; i < 11; i++) { AF.SetParent(pAlienGroup); GameObject pCol = AF.Create(GameObject.Name.Column_1 + i, AlienCategory.Type.Column, 0.0f, 0.0f, i); AF.SetParent(pCol); pGameObj = AF.Create(GameObject.Name.Octopus, AlienCategory.Type.Octopus, 70.0f + i * 43.0f, 600); pGameObj = AF.Create(GameObject.Name.Crab, AlienCategory.Type.Crab, 70.0f + i * 43.0f, 560); pGameObj = AF.Create(GameObject.Name.Crab, AlienCategory.Type.Crab, 70.0f + i * 43.0f, 520); pGameObj = AF.Create(GameObject.Name.Squid, AlienCategory.Type.Squid, 70.0f + i * 43.0f, 480); pGameObj = AF.Create(GameObject.Name.Squid, AlienCategory.Type.Squid, 70.0f + i * 43.0f, 440); } //Debug.WriteLine("-------------------"); //pAlienGroup.Print(); //--------------------------------------------------------------------------------------------------------- // Shields //--------------------------------------------------------------------------------------------------------- float posX = 80; float posY = 120; for (int i = 0; i < 4; i++) { ShieldFactory.ShieldCreator(posX, posY, GameObject.Name.ShieldGrid_1 + i); posX += 130; } //Debug.WriteLine("-------------------"); //GameObject pShieldRoot = GONodeMan.Find(GameObject.Name.ShieldRoot); //pShieldRoot.Print(); //-------------------------------------------------------------------------------------------------------------- //Time Events //-------------------------------------------------------------------------------------------------------------- UFORoot pUFORoot = (UFORoot)GONodeMan.Find(GameObject.Name.UFORoot); MoveGrid pMove = new MoveGrid(pAlienGroup, pSndEngine); SendUFO pSendIt = new SendUFO(pUFORoot); //BombDrop pBombDrop0 = new BombDrop((AlienGroup)pAlienGroup); BombDrop pBombDrop1 = new BombDrop((AlienGroup)pAlienGroup); BombDrop pBombDrop2 = new BombDrop((AlienGroup)pAlienGroup); SpeedUpCheck pSpeedCheck = new SpeedUpCheck((AlienGroup)pAlienGroup); //--------------------------------------------------------------------------------------------------------- //Add Events //--------------------------------------------------------------------------------------------------------- AnimateCrab pAnimCrab = (AnimateCrab)AnimMan.Find(Animation.Name.AnimateCrab); AnimateSquid pAnimSquid = (AnimateSquid)AnimMan.Find(Animation.Name.AnimateSquid); AnimateOcto pAnimOcto = (AnimateOcto)AnimMan.Find(Animation.Name.AnimateOcto); TimerMan.Add(TimeEvent.Name.AnimateOcto, pAnimOcto, 0.60f); TimerMan.Add(TimeEvent.Name.AnimateSquid, pAnimSquid, 0.60f); TimerMan.Add(TimeEvent.Name.AnimateCrab, pAnimCrab, 0.60f); TimerMan.Add(TimeEvent.Name.MoveGrid, pMove, 0.60f); //TimerMan.Add(TimeEvent.Name.ColumnShoot, pBombDrop0, 1.0f); TimerMan.Add(TimeEvent.Name.ColumnShoot, pBombDrop1, 2.0f); TimerMan.Add(TimeEvent.Name.ColumnShoot, pBombDrop2, 4.0f); TimerMan.Add(TimeEvent.Name.SpeedCheck, pSpeedCheck, 12.0f); TimerMan.Add(TimeEvent.Name.SendUFO, pSendIt, 25.0f); }