private GameEngine(GameSettings gameSettings) { this.gameSettings = gameSettings; isNotOver = true; scene = Scene.GetScene(gameSettings); sceneRender = new SceneRender(gameSettings); }
private GameEngine(GameSettings gameSettings) { _gameSettings = gameSettings; _isNotOver = true; _scene = Scene.GetScene(gameSettings); _sceneRender = new SceneRender(gameSettings); }