public override void VisitBombRoot(BombRoot br) { // BombRoot vs Missile GameObject pGameObj = Iterator.GetChildGameObject(br); CollisionPair.Collide(pGameObj, this); }
public override void VisitMissileGroup(MissileGroup m) { // Debug.WriteLine("\t\tCollide : {0} <-> {1}", m.name, this.name); GameObject pGameObj = Iterator.GetChildGameObject(m); CollisionPair.Collide(pGameObj, this); }
public override void VisitFlyingSaucerRoot(FlyingSaucerRoot fsr) { // FlyingSaucerRoot vs Missile GameObject pGameObj = Iterator.GetChildGameObject(fsr); CollisionPair.Collide(pGameObj, this); }
public override void VisitShieldBrick(ShieldBrick sb) { // ShieldBrick vs Missile GameObject pGameObj = Iterator.GetChildGameObject(this); CollisionPair.Collide(sb, pGameObj); }
public static void ResetAlienPoints(float offY = 0.0f) { GameObject pGroup = GameObjectManager.Find(GameObject.Name.AlienGroup); GameObject pColumn = Iterator.GetChildGameObject(pGroup); float offset = Constant.ALIEN_OFFSET_X; int i = 0; while (pColumn != null) { GameObject pAlien = Iterator.GetChildGameObject(pColumn); pAlien.x = 100.0f + offset * i; pAlien.y = Constant.WINDOW_HEIGHT - 200.0f - offY; pAlien = (GameObject)pAlien.pNext; pAlien.x = 100.0f + offset * i; pAlien.y = Constant.WINDOW_HEIGHT - 240.0f - offY; pAlien = (GameObject)pAlien.pNext; pAlien.x = 100.0f + offset * i; pAlien.y = Constant.WINDOW_HEIGHT - 280.0f - offY; pAlien = (GameObject)pAlien.pNext; pAlien.x = 100.0f + offset * i; pAlien.y = Constant.WINDOW_HEIGHT - 320.0f - offY; pAlien = (GameObject)pAlien.pNext; pAlien.x = 100.0f + offset * i; pAlien.y = Constant.WINDOW_HEIGHT - 360.0f - offY; i++; pColumn = (GameObject)pColumn.pNext; } }
public override void VisitPlayerGroup(PlayerGroup pPG) { // Debug.WriteLine("\t\tCollide : {0} <-> {1}", pPG.name, this.name); GameObject pGameObj = Iterator.GetChildGameObject(pPG); CollisionPair.Collide(pGameObj, this); }
public override void VisitAlienGridColumn(AlienGridColumn agc) { //Debug.WriteLine(" collide: {0} <-> {1}", agc.GetName(), this.name); // AlienGridColumn vs ShieldBrick GameObject pGameObj = Iterator.GetChildGameObject(agc); CollisionPair.Collide(this, pGameObj); }
public override void VisitBombRoot(BombRoot br) { //Debug.WriteLine("collide: {0} with {1}", br, this); // BombRoot vs BottomWall // go down a level in Missile Group. GameObject pGameObj = Iterator.GetChildGameObject(br); CollisionPair.Collide(pGameObj, this); }
public override void VisitMissileGroup(MissileGroup mg) { // Debug.WriteLine("collide: {0} with {1}", a, this); // MissileGroup vs TopWall // go down a level in Missile Group. GameObject pGameObj = Iterator.GetChildGameObject(mg); CollisionPair.Collide(pGameObj, this); }
public override void VisitCoreCannonGroup(CoreCannonGroup ccg) { // Debug.WriteLine("collide: {0} with {1}", a, this); // CoreCannonGroup vs RightBumper // go down a level in CoreCannonGroup GameObject pGameObj = Iterator.GetChildGameObject(ccg); CollisionPair.Collide(pGameObj, this); }
public override void VisitFlyingSaucerRoot(FlyingSaucerRoot fsr) { // Debug.WriteLine("collide: {0} with {1}", a, this); // BombRoot vs WallGroup // go down a level in Wall Group. GameObject pGameObj = Iterator.GetChildGameObject(this); CollisionPair.Collide(fsr, pGameObj); }
public override void VisitCoreCannonGroup(CoreCannonGroup ccg) { // Debug.WriteLine("collide: {0} with {1}", a, this); // CoreCannonGroup vs WallGroup // go down a level in Wall Group. GameObject pGameObj = Iterator.GetChildGameObject(this); CollisionPair.Collide(ccg, pGameObj); }
public override void VisitAlienGrid(AlienGrid a) { // Debug.WriteLine("collide: {0} with {1}", a, this); // AlienGrid vs WallGroup // go down a level in Wall Group. GameObject pGameObj = Iterator.GetChildGameObject(this); CollisionPair.Collide(a, pGameObj); }
public override void VisitMissileGroup(MissileGroup m) { // AlienGrid vs MissileGroup Debug.WriteLine(" collide: {0} <-> {1}", m.GetName(), this.name); // MissileGroup vs Columns GameObject pGameObj = Iterator.GetChildGameObject(this); CollisionPair.Collide(m, pGameObj); }
public override void VisitFlyingSaucerRoot(FlyingSaucerRoot fsr) { // Debug.WriteLine("collide: {0} with {1}", a, this); // FlyingSaucerRoot vs Wall // go down a level in Flying Saucer composite. GameObject pGameObj = Iterator.GetChildGameObject(fsr); CollisionPair.Collide(pGameObj, this); }
public override void VisitAlienGrid(AlienGrid ag) { // AlienGrid vs Missile //Debug.WriteLine(" collide: {0} <-> {1}", ag.GetName(), this.name); // AlienGridColumn vs Missile GameObject pGameObj = Iterator.GetChildGameObject(ag); CollisionPair.Collide(pGameObj, this); }
public override void VisitBombRoot(BombRoot br) { // Debug.WriteLine("collide: {0} with {1}", a, this); // BombRoot vs CoreCannon // go down a level in BombRoot composite GameObject pGameObj = Iterator.GetChildGameObject(br); CollisionPair.Collide(pGameObj, this); }
public override void VisitAlienGrid(AlienGrid ag) { //Debug.WriteLine("collide: {0} with {1}", ag, this); // AlienGrid vs Shield Brick // go down a level in AlienGrid composite. GameObject pGameObj = Iterator.GetChildGameObject(ag); CollisionPair.Collide(pGameObj, this); }
public override void VisitBombRoot(BombRoot br) { //Debug.WriteLine("collide: {0} with {1}", br, this); // BombRoot vs Shield Brick // go down a level in Bomb composite. GameObject pGameObj = Iterator.GetChildGameObject(br); CollisionPair.Collide(this, pGameObj); }
public override void VisitMissileGroup(MissileGroup mg) { //Debug.WriteLine("collide: {0} with {1}", mg, this); // MissileGroup vs ShieldBrick // go down a level in Missile Group. GameObject pGameObj = Iterator.GetChildGameObject(mg); CollisionPair.Collide(this, pGameObj); }
public override bool IsValidCollision() { bool isValid = false; this.isMissileHit = false; if (this.pSubject.pObjA is UFOGroup && this.pSubject.pObjB is WallRight) { isValid = true; } else if (this.pSubject.pObjA is UFOGroup && this.pSubject.pObjB is WallLeft) { isValid = true; } else if (this.pSubject.pObjA is UFOGroup && this.pSubject.pObjB is MissileGroup) { ScoreManager.AddScoreToPlayer1(200); this.isMissileHit = true; isValid = true; } this.pUFO = Iterator.GetChildGameObject(this.pSubject.pObjA); return(isValid); }
public override void VisitMissileGroup(MissileGroup m) { GameObject pGameObj = Iterator.GetChildGameObject(this); CollisionPair.Collide(m, pGameObj); }
public override void VisitBomb(Bomb b) { GameObject pGameObj = Iterator.GetChildGameObject(this); CollisionPair.Collide(b, pGameObj); }
public override void VisitBombGroup(BombGroup bg) { GameObject pGameObj = Iterator.GetChildGameObject(bg); CollisionPair.Collide(this, pGameObj); }
public override void VisitAlienColumn(AlienColumn ac) { GameObject pGameObj = Iterator.GetChildGameObject(this); CollisionPair.Collide(this, ac); }
public override void VisitAlienGroup(AlienGroup ag) { GameObject pGameObj = Iterator.GetChildGameObject(ag); CollisionPair.Collide(pGameObj, this); }
public override void VisitPlayerGroup(PlayerGroup pPG) { GameObject pGameObj = Iterator.GetChildGameObject(this); CollisionPair.Collide(pPG, pGameObj); }
public override void VisitShieldColumn(ShieldColumn sc) { GameObject pGameObj = Iterator.GetChildGameObject(sc); CollisionPair.Collide(pGameObj, this); }
public override void VisitWallGroup(WallGroup wg) { GameObject pGameObj = Iterator.GetChildGameObject(this); CollisionPair.Collide(wg, pGameObj); }
public override void VisitShieldGroup(ShieldGroup sg) { GameObject pGameObj = Iterator.GetChildGameObject(sg); CollisionPair.Collide(pGameObj, this); }