public static void Remove(GameSprite pNode) { GameSpriteManager pMan = GameSpriteManager.PrivGetInstance(); Debug.Assert(pMan != null); Debug.Assert(pNode != null); pMan.BaseRemove(pNode); }
public static void Remove(GameSprite pNode) { GameSpriteManager pMan = GameSpriteManager.PrivGetInstance(); Debug.Assert(pMan != null); Debug.Assert(pNode != null); pMan.BaseRemove(pNode); }