public static void Remove(GameObjectNode goNode) { Debug.Assert(goNode != null); GameObjectManager goMan = GameObjectManager.GetInstance(); goMan.BaseRemove(goNode); }
public static void Remove(GameObjectNode pNode) { GameObjectManager pMan = GameObjectManager.PrivGetInstance(); Debug.Assert(pMan != null); Debug.Assert(pNode != null); pMan.BaseRemove(pNode); }
public static void Remove(GameObjectNode pNode) { GameObjectManager pMan = GameObjectManager.pActiveMan; Debug.Assert(pMan != null); Debug.Assert(pNode != null); pMan.BaseRemove(pNode); }