public static void update(float totalTime) { GameManager gameManInst = GameManager.getSingletonInstance(); Debug.Assert(gameManInst != null); gameManInst.cGameState.update(totalTime); }
public static void draw() { GameManager gameManInst = GameManager.getSingletonInstance(); Debug.Assert(gameManInst != null); gameManInst.cGameState.draw(); }
public static void setGameState(GameState mGameState) { GameManager gameManInst = GameManager.getSingletonInstance(); Debug.Assert(gameManInst != null); gameManInst.cGameState = mGameState; }