protected void BaseDestroy() { DLink pNode; DLink pTmpNode; pNode = this.pActive; while(pNode != null) { pTmpNode = pNode; pNode = pNode.pNext; Debug.Assert(pTmpNode != null); this.DerivedDestroyNode(pTmpNode); DLink.RemoveNode(ref this.pActive, pTmpNode); pTmpNode = null; this.mNumActive--; this.mNumTotal--; } pNode = this.pReserve; while(pNode != null) { pTmpNode = pNode; pNode = pNode.pNext; Debug.Assert(pTmpNode != null); this.DerivedDestroyNode(pTmpNode); DLink.RemoveNode(ref this.pReserve, pTmpNode); pTmpNode = null; this.mNumReserve--; this.mNumTotal--; } }
private static void privRemoveNode(ref DLink pHead, DLink pNode) { // protection Debug.Assert(pHead != null); Debug.Assert(pNode != null); DLink.RemoveNode(ref pHead, pNode); }
protected void BaseRemove(DLink pDlink) { //depending on where the node is in the list we will have to move stuff around DLink.RemoveNode(ref this.poActive, pDlink); this.NumActive--; this.DerivedWash(pDlink); // then send that node or DLink back into the mNumReserve list DLink.AddToFront(ref this.poReserve, pDlink); this.NumReserve++; }
protected void BaseRemove(DLink pNode) { Debug.Assert(pNode != null); DLink.RemoveNode(ref this.poActive, pNode); this.DerivedWash(pNode); DLink.AddToFront(ref this.poReserve, pNode); this.mNumActive--; this.mNumReserved++; }
protected void BaseRemove(DLink pNode) { Debug.Assert(pNode != null); // Transfer the node in active list to reserve list. DLink.RemoveNode(ref this.pActive, pNode); this.DerivedWash(pNode); DLink.AddToFront(ref this.pReserve, pNode); // Update Stats this.mNumActive--; this.mNumReserve++; }
protected void baseRemove(DLink pNode) { Debug.Assert(pNode != null); // remove the node from active list and update states DLink.RemoveNode(ref this.pActive, pNode); this.mNumActive--; // reset the node this.derivedReset(pNode); // add back to reserved list DLink.AddToFront(ref this.pReserved, pNode); this.mNumReserved++; }
protected void BaseRemove(DLink pNode) { Debug.Assert(pNode != null); // Don't do the work here... delegate it DLink.RemoveNode(ref this.poActive, pNode); // wash it before returning to reserve list this.DerivedWash(pNode); // add it to the return list DLink.AddToFront(ref this.poReserve, pNode); // stats update this.mNumActive--; this.mNumReserved++; }
protected void BaseDestroy() { // search for the name DLink pNode; DLink pTmpNode; // Active List pNode = this.poActive; while (pNode != null) { // walking through the list pTmpNode = pNode; pNode = pNode.pNext; // node to cleanup Debug.Assert(pTmpNode != null); this.DerivedDestroyNode(pTmpNode); DLink.RemoveNode(ref this.poActive, pTmpNode); pTmpNode = null; this.mNumActive--; this.mTotalNumNodes--; } // Reserve List pNode = this.poReserve; while (pNode != null) { // walking through the list pTmpNode = pNode; pNode = pNode.pNext; // node to cleanup Debug.Assert(pTmpNode != null); this.DerivedDestroyNode(pTmpNode); DLink.RemoveNode(ref this.poReserve, pTmpNode); pTmpNode = null; this.mNumReserved--; this.mTotalNumNodes--; } }
public void baseRemove(DLink pLink) { // remove safely Debug.Assert(pLink != null); DLink target = this.baseFind(pLink); DLink.RemoveNode(ref this.poHeadActive, target); if (target != null) { // Clean the node target.Clear(); this.derivedWash(target); // Push the node to the reserve list DLink.AddToFront(ref this.poHeadReserve, target); // update counters this.mNumActiveNodes--; this.mNumReserveNodes++; } }
protected void baseDestory() { DLink pNode; DLink pTmpNode; // active list pNode = this.pActive; while (pNode != null) { pTmpNode = pNode; pNode = pNode.pNext; // cleanup the node Debug.Assert(pTmpNode != null); this.derivedDestory(pTmpNode); DLink.RemoveNode(ref this.pActive, pTmpNode); pTmpNode = null; this.mNumActive--; this.mTotalNumNodes--; } // reserve list pNode = this.pReserved; while (pNode != null) { pTmpNode = pNode; pNode = pNode.pNext; // cleanup the node Debug.Assert(pTmpNode != null); this.derivedDestory(pTmpNode); DLink.RemoveNode(ref this.pReserved, pTmpNode); pTmpNode = null; this.mNumReserved--; this.mTotalNumNodes--; } }
protected void BaseDestroy() { DLink pNode; DLink pTemp; pNode = this.poActive; while (pNode != null) { pTemp = pNode; pNode = pNode.pNext; Debug.Assert(pTemp != null); this.DerivedDestroyNode(pTemp); DLink.RemoveNode(ref this.poActive, pTemp); pTemp = null; this.NumActive--; this.TotalNodes--; } pNode = this.poReserve; while (pNode != null) { pTemp = pNode; pNode = pNode.pNext; Debug.Assert(pTemp != null); this.DerivedDestroyNode(pTemp); DLink.RemoveNode(ref this.poReserve, pTemp); pTemp = null; this.NumReserve--; this.TotalNodes--; } }
override public void Remove(Component pComponent) { Debug.Assert(pComponent != null); DLink.RemoveNode(ref this.poHead, pComponent); }
public override void remove(Component pComponent) { Debug.Assert(pComponent != null); DLink.RemoveNode(ref this.poHead, ref this.poLast, pComponent); }
public override void Remove(Component pComp) { Debug.Assert(pComp != null); DLink.RemoveNode(ref this.poHead, ref this.poTail, pComp); }
private static void RemoveNode(ref DLink pHead, DLink pNode) { Debug.Assert(pHead != null); Debug.Assert(pNode != null); DLink.RemoveNode(ref pHead, pNode); }