/// <summary> /// Render the gameplay screen. /// </summary> /// <param name="gameTime"></param> public override void Draw(GameTime gameTime) { spriteBatch.DrawLine(HorizontalBoundaryStart, HorizontalBoundaryEnd, ColourHelpers.PureGreen, 2); if (!isGameover) { EnemyGroup.Draw(spriteBatch); UfoController.Draw(spriteBatch); ProjectileController.Draw(spriteBatch); } Player.Draw(spriteBatch); BarrierGroup.Draw(spriteBatch); DrawUI(); DrawGameoverUI(); }
/// <summary> /// Load the content for this gameplay screen. /// </summary> /// <param name="spriteBatch"></param> public override void LoadContent(SpriteBatch spriteBatch) { this.spriteBatch = spriteBatch; // Load fonts hudSpriteFont = MainGame.Context.Content.Load <SpriteFont>("SpaceInvadersFont"); headerSpriteFont = MainGame.Context.Content.Load <SpriteFont>("SpaceInvadersFontHeader"); // Load all the enemy types EnemyType.Load(MainGame.Context.Content); Player = new Player(); BarrierGroup = new BarrierGroup(); Player.InitializeHorizontalPosition(); EnemyGroup = new EnemyGroup(); ProjectileController = new ProjectileController(); UfoController = new UfoController(); }